Alexey Pajitnov
The Tetris Company
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Alexey Pajitnov","TalkDescription":"V tomto vzru\u0161uj\u00edc\u00edm rozhovoru bude Alexej mluvit nejen o sv\u00e9m \u017eivot\u011b s hrou Tetris, ale tak\u00e9 o sv\u00e9 v\u00e1\u0161ni pro zaj\u00edmav\u00e9 logick\u00e9 hry, o tom, jak spolupracoval s p\u0159edn\u00edmi IT spole\u010dnostmi v USA a co si mysl\u00ed o ned\u00e1vn\u00e9m filmu Tetris na Apple TV.
Rozhovor bude prob\u00edhat v angli\u010dtin\u011b a bude simult\u00e1nn\u011b tlumo\u010den do \u010de\u0161tiny.","TalkName":"Chat s Alexejem Pa\u017eitnovem","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 12:30","company":"The Tetris Company","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/tetris\/tetris-logo.png","description":"Alexej Pa\u017eitnov, p\u016fvodem z Moskvy, se proslavil jako po\u010d\u00edta\u010dov\u00fd in\u017een\u00fdr a vyn\u00e1lezce legend\u00e1rn\u00ed po\u010d\u00edta\u010dov\u00e9 hry Tetris, kterou vytvo\u0159il v 80. letech p\u0159i pr\u00e1ci pro Sov\u011btskou akademii v\u011bd. Od roku 1991 \u017eije v USA, kde se pod\u00edlel na v\u00fdvoji her jako Pandora's Box a spolupracoval s firmami jako Microsoft a WildSnake Software. Krom\u011b sv\u00e9 kultovn\u00ed hry Tetris stoj\u00ed za tituly jako Hatris, El-Fish, \u010di Hexic a mnoha dal\u0161\u00edch, kter\u00e9 prohlubovaly a roz\u0161i\u0159ovaly hern\u00ed design. Za sv\u016fj pr\u016flom ve sv\u011bt\u011b her byl ocen\u011bn Game Developers Choice Awards First Penguin Award v roce 2007.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/tetris\/AlexeyPajitnov.jpg","jobTitle":"Zakladatel","titles":"Tetris, Hexic"}
Rhianna Pratchett
(Freelance)
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Rhianna Pratchett","TalkDescription":"Rozhovor s veter\u00e1nkou hern\u00ed sc\u00e9n\u00e1ristiky a narativn\u00ed design\u00e9rkou Rhiannou Pratchett o jej\u00ed kari\u00e9\u0159e, projektech, \u00fasp\u011b\u0161\u00edch a nad\u011bj\u00edch do budoucna.
Rozhovor bude veden v angli\u010dtin\u011b a bude simult\u00e1nn\u011b tlumo\u010den do \u010de\u0161tiny.","TalkName":"Chat s Rhiannou Pratchettovou","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 15:30","company":"(Freelance)","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/freelancer\/tomb_raider_logo.png","description":"Rhianna Pratchettov\u00e1 je oce\u0148ovan\u00e1 autorka her, komiks\u016f, film\u016f, televizn\u00edch po\u0159ad\u016f a knih. Mezi jej\u00ed v\u00fdznamn\u00e9 projekty pat\u0159\u00ed restart hry Tomb Raider, jej\u00ed pokra\u010dov\u00e1n\u00ed Rise of the Tomb Raider, nez\u00e1visl\u00e9 vypr\u00e1v\u011bc\u00ed dobrodru\u017estv\u00ed Lost Words: Vydala tak\u00e9 knihu Tiffany Aching's Guide to Being a Witch (Pr\u016fvodce Tiffany Achingov\u00e9 po sv\u011bt\u011b \u010darod\u011bjnic). \u017dije v Lond\u00fdn\u011b s Italem a dv\u011bma ko\u010dkami.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/freelancer\/pratchett.jpg","jobTitle":"Sc\u00e9n\u00e1rista a narativn\u00ed design\u00e9r"}
Brian Fargo
inXile Entertainment
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Brian Fargo","TalkDescription":"V tomto pohodov\u00e9m rozhovoru \"skoro u ohn\u011b\" :) bude Brian mluvit o sv\u00e9 kari\u00e9\u0159e v hern\u00edm pr\u016fmyslu. O tom, jak zalo\u017eil spole\u010dnost Interplay a pozd\u011bji InExile, o v\u00fdznamu crowdfundingu a tak\u00e9 o sv\u00fdch aktu\u00e1ln\u00edch pl\u00e1nech a projektech.
Rozhovor bude veden v angli\u010dtin\u011b a bude simult\u00e1nn\u011b tlumo\u010den do \u010de\u0161tiny.","TalkName":"Chat s Brianem Fargem","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 11:00","company":"inXile Entertainment","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ie\/inexile.png","description":"Brian Fargo je zakladatelem spole\u010dnosti Interplay a jedn\u00edm z tv\u016frc\u016f her jako Bard's Tale, Wasteland nebo Fallout 1 a 2. V roce 2003 zalo\u017eil novou vlastn\u00ed spole\u010dnost InXile Entertainment, kde v sou\u010dasnosti pracuje na p\u0159ipravovan\u00e9m RPG titulu Clockwork Revolution.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ie\/fargo.jpg","jobTitle":"Vedouc\u00ed studia","titles":"Fallout, Wasteland, The Bard's Tale"}
Daniel Vávra
Warhorse Studios
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Daniel V\u00e1vra","TalkDescription":"Co n\u00e1s \u010dek\u00e1 v budoucnosti. L\u00e1ska, pen\u00edze, kritick\u00e9 dny, cena hardware, v\u00fdvoj technologi\u00ed, um\u011bl\u00e1 inteligence, konec hern\u00edch v\u00fdvoj\u00e1\u0159\u016f, konec sv\u011bta a mnohem v\u00edc! P\u0159edn\u00e1\u0161ka bude prob\u00edhat v \u010de\u0161tin\u011b a bude simult\u00e1nn\u011b tlumo\u010dena do angli\u010dtiny.","TalkName":"Budoucnost","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 14:00","company":"Warhorse Studios","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/warhorse.png","description":"Dan V\u00e1vra je \u010desk\u00fd hern\u00ed design\u00e9r, scen\u00e1rista, re\u017eis\u00e9r a spoluzakladatel a kreativn\u00ed \u0159editel Warhorse Studios. Mezi jeho nejzn\u00e1m\u011bj\u0161\u00ed d\u00edla pat\u0159\u00ed videohry Mafia: The City of Lost Heaven a Kingdom Come: Deliverance.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/DanielVavra.jpeg","jobTitle":"Kreativn\u00ed \u0159editel","titles":"Hidden & Dangerous, Mafia, Kingdom Come: Deliverance"}
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Dean Hall","TalkDescription":"Nez\u00e1visl\u00fd p\u0159\u00edstup byl velkou sou\u010d\u00e1st\u00ed v\u00fdvoje hry DayZ a Dean v\u011b\u0159\u00ed, \u017ee je pro budouc\u00ed \u00fasp\u011bch hern\u00edho pr\u016fmyslu z\u00e1sadn\u00ed. Hra DayZ za\u010d\u00ednala jako mod, byla vyv\u00edjena v \u00fazk\u00e9 spolupr\u00e1ci s komunitou hr\u00e1\u010d\u016f a \u0161\u00ed\u0159ila se vir\u00e1ln\u011b online. Samostatn\u00e1 hra DayZ byla pr\u016fkopn\u00edkem v\u00fdvoje v re\u017eimu Early Access. Z\u00e1vislost na enginech a platform\u00e1ch t\u0159et\u00edch stran m\u016f\u017ee omezit mo\u017enosti a kontrolu v\u00fdvoj\u00e1\u0159\u016f, tak\u017ee hern\u00ed v\u00fdvoj\u00e1\u0159i mus\u00ed hledat zp\u016fsoby, jak se p\u0159ibl\u00ed\u017eit sv\u00fdm z\u00e1kazn\u00edk\u016fm a m\u00edt p\u0159\u00edm\u00fd vztah s hr\u00e1\u010di.
P\u0159edn\u00e1\u0161ka bude v angli\u010dtin\u011b a bude simult\u00e1nn\u011b tlumo\u010dena do \u010de\u0161tiny.","TalkName":"10. v\u00fdro\u010d\u00ed hry DayZ","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 10:00","company":"RocketWerkz","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/rw\/rocketwekrz.png","description":"Dobrodruh, v\u00fdvoj\u00e1\u0159 videoher Dean Hall je jedn\u00edm z nej\u00fasp\u011b\u0161n\u011bj\u0161\u00edch novoz\u00e9landsk\u00fdch digit\u00e1ln\u00edch tv\u016frc\u016f. Je autorem sv\u011btozn\u00e1m\u00e9 hry DayZ, kter\u00e1 z\u00edskala dv\u011b ocen\u011bn\u00ed Golden Joystick Awards a stala se nejprod\u00e1van\u011bj\u0161\u00ed PC hrou roku 2014, a sci-fi hry o p\u0159e\u017eit\u00ed Icarus, kter\u00e1 se v roce 2021 dostala na prvn\u00ed m\u00edsto celosv\u011btov\u00e9ho \u017eeb\u0159\u00ed\u010dku PC her.Dean je b\u00fdval\u00fd d\u016fstojn\u00edk Kr\u00e1lovsk\u00e9ho letectva arm\u00e1dy Nov\u00e9ho Z\u00e9landu a je tak\u00e9 \u00fasp\u011b\u0161n\u00fd horolezec, kter\u00fd v roce 2013 zdolal Mount Everest a v lednu 2020 na ly\u017e\u00edch dobyl ji\u017en\u00ed p\u00f3l. Dean se v roce 2015 vr\u00e1til na Nov\u00fd Z\u00e9land a zalo\u017eil spole\u010dnost RocketWerkz, kter\u00e1 nyn\u00ed s\u00eddl\u00ed v nejvy\u0161\u0161\u00edch patrech PwC Tower v Aucklandu. Dean v\u011b\u0159\u00ed, \u017ee v\u00fdvoj videoher m\u016f\u017ee b\u00fdt pro Nov\u00fd Z\u00e9land miliardov\u00fdm pr\u016fmyslov\u00fdm odv\u011btv\u00edm.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/rw\/hall.jpg","jobTitle":"GENER\u00c1LN\u00cd \u0158EDITEL","titles":"DayZ, Icarus"}
Jakub Dvorský
Amanita Design
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Jakub Dvorsk\u00fd","TalkDescription":"P\u0159i p\u0159\u00edle\u017eitosti 20let\u00e9ho v\u00fdro\u010d\u00ed zalo\u017een\u00ed Amanity se chce Jakub pod\u011blit o n\u011bkter\u00e9 zku\u0161enosti z navrhov\u00e1n\u00ed a v\u00fdvoje her, fungov\u00e1n\u00ed studia, pr\u00e1ce s lidmi a jin\u00e1 moudra.
P\u0159edn\u00e1\u0161ka bude v \u010de\u0161tin\u011b a bude simult\u00e1nn\u011b tlumo\u010dena do angli\u010dtiny.","TalkName":"Jak vyd\u011blat miliardu dolar\u016f tvorbou her.","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 12:30","company":"Amanita Design","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ad\/amanita_logo.png","description":"Jakub Dvorsk\u00fd je zakladatel \u010desk\u00e9ho nez\u00e1visl\u00e9ho studia Amanita Design. Studio je zn\u00e1m\u00e9 d\u00edky hr\u00e1m Machinarium, Botanicula, Samorost, Chuchel, Pilgrims, Creaks nebo Happy Game a v sou\u010dasnosti pracuje na h\u0159e 'Phonopolis' a na dal\u0161\u00edch t\u0159ech, zat\u00edm neozn\u00e1men\u00fdch, projektech.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ad\/dvorsky.jpg","jobTitle":"Hern\u00ed design\u00e9r","titles":"Samorost, Machin\u00e1rium"}
Joshua Sawyer
Obsidian Entertainment
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Joshua Sawyer","TalkDescription":"Historick\u00e9 hry se op\u00edraj\u00ed o prim\u00e1rn\u00ed a sekund\u00e1rn\u00ed zdroje, aby znovu vytvo\u0159ily vzd\u00e1lenou dobu a m\u00edsto. Bez ohledu na to, jak rozs\u00e1hl\u00e9 jsou na\u0161e zdroje, v\u017edy v nich z\u016fst\u00e1vaj\u00ed mezery, kter\u00e9 je t\u0159eba zaplnit, a my m\u00e1me v tomto r\u00e1mci sv\u00e9 vlastn\u00ed p\u0159\u00edb\u011bhy, kter\u00e9 mus\u00edme vypr\u00e1v\u011bt. Jak m\u016f\u017eeme b\u00fdt v\u011brn\u00ed historii a z\u00e1rove\u0148 vytv\u00e1\u0159et um\u011bleckou fikci? Tato p\u0159edn\u00e1\u0161ka se bude zab\u00fdvat volbami, kter\u00e9 t\u00fdm u\u010dinil, aby vymyslel v\u011brohodn\u00e9 komunity v historick\u00e9m prost\u0159ed\u00ed.
P\u0159edn\u00e1\u0161ka bude v angli\u010dtin\u011b a bude simult\u00e1nn\u011b tlumo\u010dena do \u010de\u0161tiny.","TalkName":"Prol\u00edn\u00e1n\u00ed historie a fikce v Pentimentu","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 17:00","company":"Obsidian Entertainment","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/oe\/obsidian.png","description":"Josh Sawyer za\u010dal pracovat v hern\u00edm pr\u016fmyslu v roce 1999 ve studiu Black Isle Studios, kde pracoval na s\u00e9rii Icewind Dale. Od roku 2005 p\u016fsob\u00ed ve spole\u010dnosti Obsidian Entertainment, kde m\u011bl na starosti hry Fallout: New Vegas, Pillars of Eternity I a II a Pentiment.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/oe\/sawyer.jpeg","jobTitle":"\u0158editel designu studia","titles":"Icewind Dale, Fallout: New Vegas, Pillars of Eternity"}
Martina Johannesson
Unity Technologies
{"Filter":"Technical","FilterValue":"Technologie","Name":"Martina Johannesson","TalkDescription":"P\u0159ipojte se k Martin\u011b Johannesson a dozv\u00edte se v\u00edce o Unity Muse, rozs\u00e1hl\u00e9 platform\u011b pro asistenci \u0159\u00edzenou Al p\u0159i tvorb\u011b, a Unity Sentis, kter\u00e1 v\u00e1m umo\u017en\u00ed zabudovat do va\u0161ich sestav neuronov\u00e9 s\u00edt\u011b a umo\u017enit tak d\u0159\u00edve nep\u0159edstaviteln\u00e9 z\u00e1\u017eitky v re\u00e1ln\u00e9m \u010dase. A\u0165 u\u017e teprve za\u010d\u00edn\u00e1te, nebo jste ji\u017e expertem na Unity, Muse a Sentis v\u00e1m pomohou otev\u0159\u00edt nov\u00e9 cesty kreativity a inovac\u00ed.","TalkName":"Budoucnost Unity AI","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"9. 12. 11:00","company":"Unity Technologies","description":"Martina je zku\u0161en\u00e1 nad\u0161enkyn\u011b do technologi\u00ed, kter\u00e1 se p\u0159ed v\u00edce ne\u017e deseti lety vydala na cestu startupu. D\u00edky zku\u0161enostem s inovacemi, scale-upy a produktov\u00fdm managementem vynik\u00e1 jako l\u00eddr v oblasti technologi\u00ed a inovac\u00ed. Za zm\u00ednku stoj\u00ed, \u017ee Martina vedla neziskovku organizuj\u00edc\u00ed n\u00e1razov\u00e9 hackathony zam\u011b\u0159en\u00e9 na pozitivn\u00ed p\u0159\u00ednos.
Vybavena magistersk\u00fdm titulem v oboru digit\u00e1ln\u00edho podnik\u00e1n\u00ed disponuje odborn\u00fdmi znalostmi v oblasti um\u011bl\u00e9 inteligence, kybernetick\u00e9 bezpe\u010dnosti a legislativy. V sou\u010dasn\u00e9 dob\u011b p\u016fsob\u00ed jako seniorn\u00ed produktov\u00e1 mana\u017eerka pro um\u011blou inteligenci ve spole\u010dnosti Unity a podporuje nejmodern\u011bj\u0161\u00ed pokroky. Jej\u00ed zapojen\u00ed do podpory online komunit podtrhuje jej\u00ed oddanost rozmanitosti, rovnosti a inkluzi.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Unity\/Martina-Johannesson.jpg","jobTitle":"Senior technick\u00fd produktov\u00fd mana\u017eer"}
{"Filter":"Business","FilterValue":"Business","Name":"Martin Kl\u00edma","TalkDescription":"P\u0159edn\u00e1\u0161ky a rozhovory na podobn\u00fdch akc\u00edch jsou obvykle optimistick\u00e9 a podporuj\u00edc\u00ed. Tato v\u0161ak takov\u00e1 nebude...
P\u0159edn\u00e1\u0161ka bude v \u010de\u0161tin\u011b a bude simult\u00e1nn\u011b tlumo\u010dena do angli\u010dtiny.","TalkName":"T\u011b\u017ek\u00e9 v\u011bci z\u016fst\u00e1vaj\u00ed t\u011b\u017ek\u00e9: pou\u010den\u00ed z v\u00fdvoje her","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 14:00","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/warhorse.png","description":"Vytvo\u0159il Dra\u010d\u00ed doup\u011b, \u010deskou obdobu Dungeons & Dragons, videohry vyv\u00edj\u00ed od roku 1997, v roce 2011 zalo\u017eil Wahorse Studios, pracoval mj. na Original War, s\u00e9rii UFO: After*, ArmA, OF: Dragon Rising a naposledy na Kingdom Come: Deliverance.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/klima.jpg","jobTitle":"V\u00fdkonn\u00fd producent","titles":"Original War, UFO: After*, ArmA, Kingdom Come: Deliverance"}
Terrance Cohen
Insomniac Games / Sony Interactive Entertainment
{"Filter":"Technical","FilterValue":"Technologie","Name":"Terrance Cohen","TalkDescription":"Effects Conduit je syst\u00e9m pro vyj\u00e1d\u0159en\u00ed a koordinaci r\u016fzn\u00fdch typ\u016f efekt\u016f, kter\u00e9 se p\u0159ehr\u00e1vaj\u00ed v reakci na ud\u00e1losti b\u011bhem hry. P\u0159e\u010dt\u011bte si, jak se tento syst\u00e9m vyv\u00edjel a vyv\u00edjel b\u011bhem sv\u00e9 15let\u00e9 historie ve spole\u010dnosti Insomniac Games a jak jeho v\u00fdvoj odr\u00e1\u017e\u00ed v\u00fdvoj v\u00fdvoje her jako celku.
P\u0159edn\u00e1\u0161ka bude v angli\u010dtin\u011b a bude simult\u00e1nn\u011b tlumo\u010dena do \u010de\u0161tiny.","TalkName":"Evoluce syst\u00e9mu Effects Conduit","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 15:30","company":"Insomniac Games \/ Sony Interactive Entertainment","description":"Terrance Cohen je zku\u0161en\u00fd technologick\u00fd l\u00eddr, inov\u00e1tor v oblasti XR a in\u017een\u00fdr hern\u00edch syst\u00e9m\u016f, kter\u00fd m\u00e1 na kont\u011b v\u00edce ne\u017e 25 dodan\u00fdch titul\u016f na 12 platform\u00e1ch, v\u010detn\u011b fran\u0161\u00edzov\u00fdch prvotin Bioshock, Resistance: a Medal of Honor a nejhran\u011bj\u0161\u00ed hru League of Legends.
Terrance se do Insomniac Games vr\u00e1til jako senior engine program\u00e1tor po 10 letech, kdy n\u00e1sledoval kari\u00e9ru l\u00eddra. Je hrd\u00fd na to, \u017ee m\u016f\u017ee pracovat s jedn\u00edm z nejtalentovan\u011bj\u0161\u00edch t\u00fdm\u016f, kter\u00fd vytv\u00e1\u0159\u00ed infrastrukturu a z\u00e1kladn\u00ed technologie pro v\u0161echny hern\u00ed tituly spole\u010dnosti Insomniac.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ig\/cohen.jpg","jobTitle":"Hlavn\u00ed program\u00e1tor enginu","companyH3Style":"font-size: 0.8rem;"}
Adam Mirkowski
11 bit studios
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Adam Mirkowski","TalkDescription":"Pravd\u011bpodobn\u011b chcete, aby va\u0161e hra byla chytlav\u00e1. Ale zaj\u00edm\u00e1 v\u00e1s, pro\u010d jsou hry v\u016fbec poutav\u00e9? Co lidem p\u0159in\u00e1\u0161\u00ed hodiny str\u00e1ven\u00e9 hran\u00edm? Poj\u010fme si rozebrat psychologick\u00e9 pot\u0159eby, kter\u00e9 mohou hry uspokojit, a pov\u011bzme si o hr\u00e1ch, kter\u00e9 to d\u011blaj\u00ed dob\u0159e a \u010das u nich str\u00e1ven\u00fd je smyslupln\u00fdm z\u00e1\u017eitkem.","TalkName":"Psychologie zapojen\u00ed - pochopen\u00ed pot\u0159eb hr\u00e1\u010d\u016f","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 16:00","company":"11 bit studios","description":"Design\u00e9r, kter\u00fd chce d\u011blat hry, kter\u00e9 nejsou ztr\u00e1tou \u010dasu. V sou\u010dasn\u00e9 dob\u011b pracuje na h\u0159e Frostpunk 2, d\u0159\u00edve pracoval na hr\u00e1ch 911 Operator (\u0159\u00edzen\u00ed z\u00e1chrann\u00fdch slu\u017eeb), HELLCARD (kooperativn\u00ed roguelike deckbuilder) a n\u011bkolika dal\u0161\u00edch. Zaj\u00edm\u00e1 se zejm\u00e9na o vypr\u00e1v\u011bn\u00ed p\u0159\u00edb\u011bh\u016f, psychologii a spole\u010dnosti.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/11b\/mirkowski.jpg","jobTitle":"Hern\u00ed design\u00e9r"}
Radka Fléglová
Warhorse Studios
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Radka Fl\u00e9glov\u00e1","TalkDescription":"Hern\u00ed design\u00e9\u0159i a producenti maj\u00ed jeden spole\u010dn\u00fd c\u00edl - vytvo\u0159it co nejlep\u0161\u00ed hru. Zat\u00edmco design\u00e9\u0159i maj\u00ed kreativn\u00ed n\u00e1pady, producenti je mus\u00ed vm\u011bstnat do stanoven\u00e9ho rozpo\u010dtu. Je mo\u017en\u00e9 dos\u00e1hnout rovnov\u00e1hy mezi ob\u011bma? Kdy bychom m\u011bli zastavit tv\u016fr\u010d\u00ed proces a v\u011bnovat se pr\u00e1ci? Poj\u010fme se pono\u0159it do nesn\u00e1z\u00ed a s\u00edly spojen\u00ed kreativn\u00edho a produk\u010dn\u00edho procesu.","TalkName":"Producenti vs. kreativci: V\u011b\u010dn\u00fd boj, kter\u00fd nen\u00ed nutn\u00fd","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"8. 12. 13:30","company":"Warhorse Studios","description":"Radka je ji\u017e dva a p\u016fl roku producentkou ve Warhorse Studios a je tak\u00e9 hrdou absolventkou oboru Studia nov\u00fdch m\u00e9di\u00ed na Karlov\u011b univerzit\u011b v Praze. Ne\u017e se vrhla do hern\u00edho pr\u016fmyslu, z\u00edskala zku\u0161enosti v oblasti evropsk\u00fdch z\u00e1le\u017eitost\u00ed i na r\u016fzn\u00fdch marketingov\u00fdch pozic\u00edch.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/flegrova.jpg","jobTitle":"Producent"}
Ari Arnbjörnsson
Epic Games
{"Filter":"Technical","FilterValue":"Technologie","Name":"Ari Arnbj\u00f6rnsson","TalkDescription":"U\u017e v\u00e1s nebav\u00ed spol\u00e9hat se p\u0159i odchytav\u00e1n\u00ed bugg\u016f na st\u00e1le stejn\u00fd PrintString? Nuda! Je na \u010dase vylevlovat sv\u00e9 dovednosti v lad\u011bn\u00ed Unreal Enginu! P\u0159ipojte se k evangelistovi Unreal Enginu Arimu Arnbj\u00f6rnssonovi a z\u00fa\u010dastn\u011bte se divok\u00e9 j\u00edzdy pokro\u010dil\u00fdmi technikami a n\u00e1stroji!","TalkName":"Pokro\u010dil\u00e9 odstran\u011bn\u00ed bugg\u016f v Unreal Engine","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 14:30","company":"Epic Games","description":"Ari Arnbj\u00f6rnsson je evangelistou Unreal Engine ve spole\u010dnosti Epic Games. M\u00e1 15 let zku\u0161enost\u00ed v hern\u00edm pr\u016fmyslu od soci\u00e1ln\u00edch, webov\u00fdch a mobiln\u00edch her a\u017e po hry pro konzole.Jeho posledn\u00ed prac\u00ed p\u0159ed n\u00e1stupem do Epic Games byla pr\u00e1ce hlavn\u00edho program\u00e1tora na h\u0159e Returnal pro PlayStation 5 od spole\u010dnosti Housemarque, kter\u00e1 z\u00edskala cenu BAFTA.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/eg\/arnbjornsson.jpg","jobTitle":"Evangelista","OtherTalks":[{"id":135,"name":"Q&A Session Unreal Engine","filter":"Technical","speakerId":60,"description":"Pokud m\u00e1te n\u011bjak\u00e9 ot\u00e1zky ohledn\u011b Unreal Engine, tohle je skv\u011bl\u00e1 p\u0159\u00edle\u017eitost je polo\u017eit! Ari Arnbj\u00f6rnsson na v\u0161echny odpov\u00ed!","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-08 15:30:00","duration":50,"hallId":9,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_9","Filter":"Technical","FilterValue":"Technologie"},{"id":5,"name":"Epic Games a Unreal Engine v roce 2023","filter":"Design","speakerId":60,"description":"Evangelista Unreal Enginu Ari Arnbj\u00f6rnsson p\u0159edstavuje v\u0161echny novinky v ekosyst\u00e9mu Epic Games.
P\u0159edn\u00e1\u0161ka bude v angli\u010dtin\u011b a bude simult\u00e1nn\u011b tlumo\u010dena do \u010de\u0161tiny.","validFrom":"2023-11-01 00:00:00","sortIndex":1024,"lang":"EN, CZ","start":"2023-12-09 11:30:00","duration":25,"hallId":1,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_1","Filter":"Design","FilterValue":"Hry\/Design"}]}
João Eiras Antunes
Massive Entertainment - A Ubisoft Studio
{"Filter":"Technical","FilterValue":"Technologie","Name":"Jo\u00e3o Eiras Antunes","TalkDescription":"Program\u00e1to\u0159i jsou \u010dasto stereotypn\u011b vn\u00edm\u00e1ni jako soci\u00e1ln\u011b neohraban\u00ed, ciz\u00edmi jazyky mluv\u00edc\u00ed jedinci, kte\u0159\u00ed v dobr\u00e9m i zl\u00e9m ovl\u00e1daj\u00ed magick\u00e9 dovednosti pot\u0159ebn\u00e9 k tomu, aby hry fungovaly. Skute\u010dnost je v\u0161ak takov\u00e1, \u017ee nejen\u017ee m\u00e1me r\u016fzn\u00e9 tvary a velikosti, ale tak\u00e9 (obvykle) nekou\u0161eme! Pokud program\u00e1to\u0159i dr\u017e\u00ed v rukou kl\u00ed\u010d k o\u017eiven\u00ed n\u00e1vrh\u016f, plynul\u00e9mu spou\u0161t\u011bn\u00ed animac\u00ed, k tomu, aby zvuk hr\u00e1l do rytmu, nebo k tomu, aby \u010d\u00e1sticov\u00fd efekt uspokojiv\u011b vyskakoval se spr\u00e1vnou zp\u011btnou vazbou, a z\u00e1rove\u0148 poskytuj\u00ed produkci spr\u00e1vn\u00e9 odhady, kvalita informac\u00ed, kter\u00e9 od v\u00e1s dostanou, stejn\u011b jako forma, jakou tyto informace p\u0159ed\u00e1vaj\u00ed, m\u016f\u017ee drasticky zm\u011bnit kone\u010dn\u00fd v\u00fdsledek a \u00fasil\u00ed vynalo\u017een\u00e9 na jeho dosa\u017een\u00ed. Na t\u00e9to p\u0159edn\u00e1\u0161ce p\u0159edstav\u00edm n\u011bkolik profesion\u00e1ln\u00edch rad, jak mluvit s program\u00e1tory a u\u010dinit p\u0159itom v\u0161echny (a produkt!) \u0161\u0165astn\u011bj\u0161\u00edmi.","TalkName":"Komunikace s program\u00e1tory 101: Pr\u016fvodce pro design\u00e9ry, um\u011blce, producenty a v\u0161echny ostatn\u00ed","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 13:30","company":"Massive Entertainment - A Ubisoft Studio","description":"Jo\u00e3o Eiras Antunes je hern\u00ed v\u00fdvoj\u00e1\u0159 a program\u00e1tor - v tomto po\u0159ad\u00ed.
Poch\u00e1z\u00ed z Portugalska, pracoval jako program\u00e1tor ve studi\u00edch nejr\u016fzn\u011bj\u0161\u00edch velikost\u00ed a nyn\u00ed p\u016fsob\u00ed jako senior program\u00e1tor ve \u0161v\u00e9dsk\u00e9m studiu Massive Entertainment - A Ubisoft Studio.
Jo\u00e3o r\u00e1d vytv\u00e1\u0159\u00ed mal\u00e9 disruptivn\u00ed hry a organizuje\/\u00fa\u010dastn\u00ed se hern\u00edch jam\u016f nebo game dev meetup\u016f.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/me\/antunes.png","jobTitle":"Hlavn\u00ed program\u00e1tor her","companyH3Style":"font-size: 0.9rem;"}
Ranko Trifkovic
Red Viking
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Ranko Trifkovic","TalkDescription":"\u010casto opom\u00edjen\u00fdm zdrojem podn\u011bt\u016f a n\u00e1pad\u016f pro live ops je hern\u00ed lore (pozad\u00ed p\u0159\u00edb\u011bhu, \u010di d\u011bjov\u00e9 linie). Nam\u00edsto rozhodov\u00e1n\u00ed, kter\u00e9 informace zachovat a kter\u00e9 vyhodit, se vytvo\u0159\u00ed encyklopedie. Na praktick\u00fdch p\u0159\u00edkladech v\u00e1m uk\u00e1\u017eu jak tvo\u0159it hern\u00ed sv\u011bt se zam\u011b\u0159en\u00edm na hodnotu emocion\u00e1ln\u00edho propojen\u00ed s tradi\u010dn\u011b nest\u00e1l\u00fdm mobiln\u00edm publikem.","TalkName":"Narativ pro Live ops: ud\u00e1losti \u0159\u00edzen\u00e9 p\u0159\u00edb\u011bhem","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"9. 12. 14:30","company":"Red Viking","description":"Ranko nasb\u00edral zku\u0161enosti a poznatky za v\u00edce ne\u017e 30 let praxe v hern\u00edm pr\u016fmyslu na mnoha pozic\u00edch, od hern\u00edho a p\u0159\u00edb\u011bhov\u00e9ho design\u00e9ra a\u017e po hern\u00edho re\u017eis\u00e9ra. V sou\u010dasn\u00e9 dob\u011b se zaj\u00edm\u00e1 o v\u00fdzvy propojen\u00ed obchodn\u00edho, technologick\u00e9ho a um\u011bleck\u00e9ho segmentu her.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/rv\/trifkovic.jpg","jobTitle":"Hern\u00ed\/narativn\u00ed konzultant"}
Paul Lawitzki
Chasing Carrots
{"Filter":"Technical","FilterValue":"Technologie","Name":"Paul Lawitzki","TalkDescription":"Hra Halls of Torment, podobn\u00e1 Vampire Survivors, se v prvn\u00ed polovin\u011b roku 2023 stala ne\u010dekan\u011b \u00fasp\u011b\u0161nou indie hrou. V t\u00e9to retrospektiv\u011b jej\u00edho v\u00fdvoje hovo\u0159\u00ed kreativn\u00ed \u0159editel Paul Lawitzki o zku\u0161enostech, kter\u00e9 t\u00fdm z\u00edskal po p\u0159echodu z hern\u00edho enginu Unity na Godot. Pod\u011bl\u00ed se o v\u00fdhody, \u00faskal\u00ed a osv\u011bd\u010den\u00e9 postupy, se kter\u00fdmi se b\u011bhem v\u00fdvoje hry Halls of Torment setkal.","TalkName":"Tvorba komer\u010dn\u00ed indie hry pomoc\u00ed Godotu","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"9. 12. 15:00","company":"Chasing Carrots","description":"Paul Lawitzki je vedouc\u00edm game-design\u00e9rem a program\u00e1torem v nez\u00e1visl\u00e9m hern\u00edm studiu Chasing Carrots se s\u00eddlem v n\u011bmeck\u00e9m Stuttgartu. Je tv\u016fr\u010d\u00edm \u0159editelem ned\u00e1vno \u00fasp\u011b\u0161n\u00e9ho titulu Halls of Torment, kter\u00fd byl z\u00e1rove\u0148 jejich prvn\u00edm komer\u010dn\u00edm titulem vytvo\u0159en\u00fdm na hern\u00edm enginu Godot.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cc\/lawitzki.jpg","jobTitle":"hern\u00ed design\u00e9r a program\u00e1tor"}
Khris Brown
Vox Point LLC
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Khris Brown","TalkDescription":"Pr\u00e1ce s herci m\u016f\u017ee b\u00fdt jednou z nejzaj\u00edmav\u011bj\u0161\u00edch, nejobt\u00ed\u017en\u011bj\u0161\u00edch a nejdra\u017e\u0161\u00edch \u010d\u00e1st\u00ed v\u00fdroby hry. Omezen\u00e9 \u010dasov\u00e9 pl\u00e1ny, omezen\u00e9 rozpo\u010dty a neznalost hereck\u00e9ho my\u0161len\u00ed a terminologie mohou zv\u00fd\u0161it tlak na to, co by m\u011blo b\u00fdt radostn\u00fdm, spole\u010dn\u00fdm a osvobozuj\u00edc\u00edm zkoum\u00e1n\u00edm dramatick\u00fdch mo\u017enost\u00ed. V t\u00e9to p\u0159edn\u00e1\u0161ce se Khris Brownov\u00e1 pod\u011bl\u00ed o sv\u00e9 post\u0159ehy, osv\u011bd\u010den\u00e9 postupy a neju\u017eite\u010dn\u011bj\u0161\u00ed n\u00e1stroje, kter\u00e9 si za v\u00edce ne\u017e t\u0159i desetilet\u00ed pr\u00e1ce na castingu a hlasov\u00e9 re\u017eii her osvojila. V p\u0159edn\u00e1\u0161ce jedn\u00e9 z pr\u016fkopnic a v\u016fd\u010d\u00edch osobnost\u00ed v oblasti castingu a re\u017eie se dozv\u00edte, jak z herc\u016f (i ze sebe) dostat tu nejlep\u0161\u00ed pr\u00e1ci, a budete vypr\u00e1v\u011bt p\u0159\u00edb\u011bhy z po\u010d\u00e1tk\u016f \u00e9ry her Full Throttle a Grim Fandango od LucasArts a\u017e po ned\u00e1vnou pr\u00e1ci na titulech jako Assassin's Creed, World of Warcraft, Psychonauts 1 a 2, Return to Monkey Island, Sea of Thieves a Wayfinder.","TalkName":"Optimalizovan\u00fd hereck\u00fd sm\u011br: Efektivn\u00ed, emotivn\u00ed, poutav\u00fd","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"8. 12. 14:00","company":"Vox Point LLC","description":"Khris Brown pracuje na voiceoverech pro hry, animace a filmy ji\u017e v\u00edce ne\u017e 30 let. Jako zakl\u00e1daj\u00edc\u00ed \u010dlenka hlasov\u00e9ho odd\u011blen\u00ed Lucasfilm Games st\u00e1la na po\u010d\u00e1tku tohoto odv\u011btv\u00ed, obsazovala, \u0159\u00eddila a vedla t\u00fdm redaktor\u016f, kte\u0159\u00ed vytvo\u0159ili zlat\u00fd standard hlasov\u00e9 produkce.Prost\u0159ednictv\u00edm spole\u010dnosti Skywalker Sound pracovala na mnoha filmech nominovan\u00fdch na Oscara a animovan\u00e9m seri\u00e1lu ocen\u011bn\u00e9m cenou Emmy a je podeps\u00e1na pod oce\u0148ovan\u00fdmi tituly spole\u010dnost\u00ed LucasArts, Double Fine, Ubisoft, EA, Activision, Blizzard, Telltale a dal\u0161\u00edch. Zalo\u017eila skupinu Narrative Talent Group ve spole\u010dnosti Ubisoft Montreal a v sou\u010dasn\u00e9 dob\u011b je intern\u00ed \u0159editelkou castingu a hlasu pro Double Fine Productions a tak\u00e9 prezidentkou spole\u010dnosti Vox Point, LLC.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/vpl\/brown.jpg","jobTitle":"Prezident"}
Jaroslav Menčík
MAVERICKS advokáti s.r.o.
{"Filter":"Business","FilterValue":"Business","Name":"Jaroslav Men\u010d\u00edk","TalkDescription":"M\u00e1te probl\u00e9my se z\u00edsk\u00e1n\u00edm a motivac\u00ed kl\u00ed\u010dov\u00fdch \u010dlen\u016f va\u0161eho hern\u011b v\u00fdvoja\u0159sk\u00e9ho t\u00fdmu? Pak byste m\u011bli zv\u00e1\u017eit zaveden\u00ed op\u010dn\u00edho programu pro zam\u011bstnance (ESOP)! ESOP je skv\u011bl\u00fdm n\u00e1strojem pro zv\u00fd\u0161en\u00ed produktivity va\u0161eho t\u00fdmu, zejm\u00e9na pokud va\u0161e hern\u00ed studio nem\u00e1 finan\u010dn\u00ed prost\u0159edky na z\u00edsk\u00e1n\u00ed kvalifikovan\u00fdch zam\u011bstnanc\u016f. Ve sv\u00e9 p\u0159edn\u00e1\u0161ce se budu zab\u00fdvat nejb\u011b\u017en\u011bj\u0161\u00edmi typy ESOP pou\u017e\u00edvan\u00fdmi v hern\u00edm v\u00fdvoj\u00e1\u0159sk\u00e9m pr\u016fmyslu a jejich v\u00fdhodami a nev\u00fdhodami.","TalkName":"P\u0159il\u00e1k\u00e1n\u00ed hern\u00edch talent\u016f pomoc\u00ed ESOP","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"9. 12. 13:00","company":"MAVERICKS advok\u00e1ti s.r.o.","description":"Jaroslav je vedouc\u00edm videohern\u00ed praxe v advok\u00e1tn\u00ed kancel\u00e1\u0159i MAVERICKS se s\u00eddlem v Praze. Pravideln\u011b poskytuje poradenstv\u00ed hern\u00edm studi\u00edm, nez\u00e1visl\u00fdm v\u00fdvoj\u00e1\u0159\u016fm, vydavatel\u016fm a investor\u016fm v oblasti vydavatelsk\u00fdch a investi\u010dn\u00edch transakc\u00ed, ot\u00e1zek du\u0161evn\u00edho vlastnictv\u00ed, licencov\u00e1n\u00ed a ochrany zna\u010dky. Jaroslav pravideln\u011b p\u0159edn\u00e1\u0161\u00ed o videohern\u00edm pr\u00e1vu na konferenc\u00edch a univerzit\u00e1ch.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ma\/mencik.jpg","jobTitle":"Partner | Vedouc\u00ed odd\u011blen\u00ed videoher","OtherTalks":[{"id":136,"name":"GameDev pr\u00e1vn\u00ed klinika","filter":"Edu","speakerId":51,"description":"Vyv\u00edj\u00edte nejlep\u0161\u00ed videohru v\u0161ech dob, ale ob\u00e1v\u00e1te se pr\u00e1vn\u00edch v\u00fdzev, kter\u00e9 p\u0159ed v\u00e1mi le\u017e\u00ed? U\u017e nemus\u00edte! GDS po\u0159\u00e1d\u00e1 pr\u00e1vn\u00ed kliniku s pr\u00e1vn\u00edm expertem na videohry, kter\u00fd ochotn\u011b odpov\u00ed na v\u0161echny va\u0161e ot\u00e1zky, a\u0165 u\u017e jste mal\u00e9 nez\u00e1visl\u00e9 studio pracuj\u00edc\u00ed na sv\u00e9 prvn\u00ed h\u0159e, nebo zku\u0161en\u00fd t\u00fdm vyv\u00edjej\u00edc\u00ed titul AAA.","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-09 14:00:00","duration":110,"hallId":7,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_7","Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed"}]}
Kateřina Rinck
Bohemia Interactive Simulations
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Kate\u0159ina Rinck","TalkDescription":"Mana\u017eer QA ze spole\u010dnosti Bohemia Interactive Simulation (sv\u011btov\u00fd l\u00eddr v oblasti vojensk\u00fdch simulac\u00ed) bude hovo\u0159it o tom, jak prob\u00edh\u00e1 testov\u00e1n\u00ed v jejich oboru a jak jsou teste\u0159i cennou sou\u010d\u00e1st\u00ed v\u00fdvoje. P\u0159edchoz\u00ed IT vzd\u011bl\u00e1n\u00ed ji\u017e nen\u00ed nutnost\u00ed, nau\u010dili jsme se oce\u0148ovat m\u011bkk\u00e9 i tvrd\u00e9 dovednosti. Kl\u00ed\u010dov\u00e9 je porozum\u011bt sv\u00e9mu produktu a p\u0159\u00edpad\u016fm jeho u\u017eit\u00ed.","TalkName":"Softwarov\u00fd QA jinak","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"9. 12. 12:00","company":"Bohemia Interactive Simulations","description":"Kate\u0159ina Rinck za\u010d\u00ednala v BISima p\u0159ed 6,5 lety jako junior tester. B\u011bhem sv\u00e9 kari\u00e9ry se v\u017edy zam\u011b\u0159ovala na to, jak nejl\u00e9pe pracovat s lidmi a v\u00e9st je i mimo samotn\u00e9 testov\u00e1n\u00ed. Jako mana\u017eer QA se pod\u00edl\u00ed na n\u00e1boru, n\u00e1stupu, \u0159\u00edzen\u00ed, produkci, up\u0159es\u0148ov\u00e1n\u00ed projekt\u016f, odhadech a dal\u0161\u00edch \u010dinnostech. Miluje zv\u00ed\u0159ata, filmy a j\u00eddlo :).","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bis\/rinck.jpg","jobTitle":"Mana\u017eer QA"}
Baldvin Albertsson
Vitar games
{"Filter":"Business","FilterValue":"Business","Name":"Baldvin Albertsson","TalkDescription":"Vy, kte\u0159\u00ed \u010dtete tento text v programu, jste pravd\u011bpodobn\u011b jednou, mo\u017en\u00e1 dvakr\u00e1t snili o tom, \u017ee zalo\u017e\u00edte vlastn\u00ed spole\u010dnost a vytvo\u0159\u00edte hru sv\u00fdch sn\u016f. Ano, v\u00edm, \u017ee ano, ale pak jste jen pokr\u010dili rameny a \u0159ekli si: \"Kde m\u00e1m v\u016fbec za\u010d\u00edt?\". Tak se na m\u011b pod\u00edvejte a j\u00e1 v\u00e1m porad\u00edm, jak sv\u016fj n\u00e1pad zdokonalit a jak si ud\u011blat p\u0159edstavu o trhu. Pak si popov\u00edd\u00e1me o investorech, va\u0161\u00ed p\u0159\u00edprav\u011b pitch-decku, va\u0161ich o\u010dek\u00e1v\u00e1n\u00edch, my\u0161len\u00ed investor\u016f a nakonec v\u00e1s p\u0159iprav\u00edme na to, jak z\u00e1bavn\u00e9 bude va\u0161e prvn\u00ed \"ne\".","TalkName":"Jak jsem financoval svou hern\u00ed spole\u010dnost jen nad\u0161en\u00edm","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"9. 12. 14:00","company":"Vitar games","description":"Baldvin za\u010d\u00ednal skromn\u011b u \u017eiv\u00e9 hudby, vystudoval klasick\u00e9 divadlo a stal se re\u017eis\u00e9rem. Po deseti letech pr\u00e1ce producenta a re\u017eis\u00e9ra se rozhodl pro osudovou zm\u011bnu. To v\u0161e na z\u00e1klad\u011b n\u00e1hodn\u00e9ho setk\u00e1n\u00ed s veter\u00e1nem z hern\u00edho pr\u016fmyslu, kter\u00fd ho inspiroval k zalo\u017een\u00ed hern\u00ed spole\u010dnosti s nulov\u00fdmi zku\u0161enostmi s programov\u00e1n\u00edm a bez kontakt\u016f v oboru. Dnes je Baldvin gener\u00e1ln\u00edm \u0159editelem spole\u010dnosti Vitar Games, butikov\u00e9ho hern\u00edho studia v islandsk\u00e9m Reykjav\u00edku, kter\u00e9 v sou\u010dasnosti vyv\u00edj\u00ed svou prvn\u00ed hru Dig In. N\u00edzkorozpo\u010dtov\u00e1 strategie, kter\u00e1 kombinuje to nejlep\u0161\u00ed ze simulac\u00ed koloni\u00ed a RTS.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/vg\/albertsson.jpg","jobTitle":"Zakladatel a gener\u00e1ln\u00ed \u0159editel"}
Marketa Mentelova
CzechInvest
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Marketa Mentelova","TalkDescription":"Creative BIC je sou\u010d\u00e1st\u00ed programu Technologick\u00e1 inkubace agentury CzechInvest. Nab\u00edz\u00ed finan\u010dn\u00ed i nefinan\u010dn\u00ed podporu za\u010d\u00ednaj\u00edc\u00edm firm\u00e1m z kreativn\u00edho sektoru, v\u010detn\u011b hern\u00edho pr\u016fmyslu. Pokud 1. jste mlad\u00e1 firma a pokud 2. vyv\u00edj\u00edte inovativn\u00ed TECHNOLOGIE, p\u0159ij\u010fte si n\u00e1s poslechnout. D\u016fle\u017eit\u00e9 je \u0159\u00edci: bohu\u017eel nem\u016f\u017eeme podporovat \u00fa\u017easnou kreativitu v r\u00e1mci hern\u00edho pr\u016fmyslu (nap\u0159. v\u00fdvoj her apod.), kl\u00ed\u010dov\u00e9 jsou technologick\u00e9 inovace.","TalkName":"Technologick\u00fd Inkubace \u2013 Creative BIC","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"8. 12. 12:30","company":"CzechInvest","description":"Mark\u00e9ta je ji\u017e v\u00edce ne\u017e \u010dty\u0159i roky platnou \u010dlenkou agentury CzechInvest, kde se koncep\u010dn\u011b v\u011bnuje kreativn\u00edm odv\u011btv\u00edm. \u00dasp\u011b\u0161n\u011b se zasadila o vznik kreativn\u00edho inkub\u00e1toru v r\u00e1mci projektu Technologick\u00e9 inkubace. Spolu se sv\u00fdmi kolegy pozvedla \u00farove\u0148 mezin\u00e1rodn\u00ed sout\u011b\u017ee Creative Business Cup. Jako projektov\u00e1 mana\u017eerka Creative BIC byla zodpov\u011bdn\u00e1 za cel\u00fd proces inkubace firem, od jejich v\u00fdb\u011bru a\u017e po \u00fasp\u011b\u0161nou inkubaci. V sou\u010dasn\u00e9 dob\u011b vede Creative HUB.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/CzechInvest\/Marketa-Mentelova.jpg","jobTitle":"\u0158editelka Creative HUB"}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Merle Palk","TalkDescription":"V rychl\u00e9m tempu v\u00fdvoje her \u010del\u00ed v\u00fdtvarn\u00edci jedine\u010dn\u00fdm v\u00fdzv\u00e1m. P\u0159ipojte se k p\u0159edn\u00e1\u0161ce Merle o jej\u00ed zku\u0161enostech s tvorbou artov\u00fdch v\u00fdstup\u016f jak pro intern\u00ed projekty tak pro klienty se zam\u011b\u0159en\u00edm na platformu Roblox.","TalkName":"Agiln\u00ed um\u011blec: Vytv\u00e1\u0159en\u00ed kouzel v hern\u00edch projektech s vysok\u00fdm po\u010dtem n\u00e1vrat\u016f","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"8. 12. 17:00","company":"Simple Magic","description":"Merle Palk je hern\u00ed um\u011blec z Estonska, kter\u00fd m\u00e1 zku\u0161enosti s \u0159\u00edzen\u00edm projekt\u016f a z\u00e1kaznickou podporou. V sou\u010dasn\u00e9 dob\u011b je zodpov\u011bdn\u00e1 za veden\u00ed mal\u00e9ho, ale skv\u011bl\u00e9ho v\u00fdtvarn\u00e9ho t\u00fdmu ve spole\u010dnosti Simple Magic, kter\u00fd se zam\u011b\u0159uje p\u0159edev\u0161\u00edm na platformu Roblox.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/sm\/palk.jpg","jobTitle":"Vedouc\u00ed um\u011bleck\u00e9 tvorby"}
{"Filter":"Technical","FilterValue":"Technologie","Name":"Yaroslav Diatel","TalkDescription":"V r\u00e1mci p\u0159edn\u00e1\u0161ky se budeme zab\u00fdvat na\u0161\u00edm p\u0159\u00edstupem k implementaci rutin NPC a dlouhodob\u00fdch pl\u00e1n\u016f, kter\u00e9 slou\u017e\u00ed k vytvo\u0159en\u00ed v\u011brohodn\u00e9ho z\u00e1\u017eitku v otev\u0159en\u00e9m sv\u011bt\u011b. Budeme hovo\u0159it o rovnov\u00e1ze mezi slo\u017eitost\u00ed a u\u017eivatelskou p\u0159\u00edv\u011btivost\u00ed, o n\u00e1stroj\u00edch, kter\u00e9 vytv\u00e1\u0159\u00edme a pou\u017e\u00edv\u00e1me pro komplexn\u00ed nastaven\u00ed otev\u0159en\u00e9ho sv\u011bta. Probereme v\u00fdzvy b\u011bhem v\u00fdvoje Dying Light 2, \u0159e\u0161en\u00ed a budouc\u00ed pl\u00e1ny pro syst\u00e9m \u017eivota \u0159\u00edzen\u00fd um\u011blou inteligenc\u00ed v CEngine. Tato p\u0159edn\u00e1\u0161ka bude u\u017eite\u010dn\u00e1 pro program\u00e1tory technologi\u00ed nebo gameplaye spolu s design\u00e9ry otev\u0159en\u00e9ho sv\u011bta a level designery.","TalkName":"\u017divot um\u011bl\u00e9 inteligence ve h\u0159e Dying Light 2, rutiny a rozvrhy NPC","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 12:30","company":"Techland","description":"Jako program\u00e1tor v gamedev pracuji v\u00edce ne\u017e 8 let, v sou\u010dasn\u00e9 dob\u011b posledn\u00edch 5 let ve spole\u010dnosti Techland.Vydan\u00e9 hry: Dying Light 2, Dying Light 1 port na Switch, Dying Light 1 GAAS, Pure Farming 2018. V sou\u010dasn\u00e9 dob\u011b pracuje na nov\u00e9m neozn\u00e1men\u00e9m AAA ak\u010dn\u00edm RPG s otev\u0159en\u00fdm sv\u011btem od Techlandu.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/t\/diatel.jpg","jobTitle":"Technologick\u00fd program\u00e1tor"}
Vladimír Geršl
Cyber Sail Consulting
{"Filter":"Business","FilterValue":"Business","Name":"Vladim\u00edr Ger\u0161l","TalkDescription":"P\u0159ipojte se k odborn\u00edk\u016fm z oboru, kte\u0159\u00ed se pono\u0159\u00ed do mnohostrann\u00e9ho prost\u0159ed\u00ed modern\u00edho publishingu. Tento poutav\u00fd panel prozkoum\u00e1 spektrum publika\u010dn\u00edch cest, od indie a AA a\u017e po st\u00ednov\u00e9 publikov\u00e1n\u00ed a self-publishing. \u00da\u010dastn\u00edci budou analyzovat kl\u00ed\u010dovou roli vydavatel\u016f, uva\u017eovat o typech her, kter\u00e9 jsou nejvhodn\u011bj\u0161\u00ed pro vlastn\u00ed publikov\u00e1n\u00ed, oproti t\u011bm, kter\u00e9 jsou vhodn\u011bj\u0161\u00ed pro tradi\u010dn\u00ed publikov\u00e1n\u00ed, a zapoj\u00ed se do spole\u010dn\u00e9ho zkoum\u00e1n\u00ed r\u016fzn\u00fdch n\u00e1zor\u016f vedle publika. Tato diskuse, kterou v\u00e1m p\u0159in\u00e1\u0161\u00ed CyberSail Consulting, powerhouse s rozs\u00e1hlou s\u00edt\u00ed v\u00edce ne\u017e 70 kontaktn\u00edch publisher\u016f, slibuje vhled do vyv\u00edjej\u00edc\u00ed se dynamiky vydavatelsk\u00e9ho pr\u016fmyslu.
Host\u00e9: Guillaume Jamet, George Mamakos, Marek Rabas, Erik Kovac. Moderuje Vladim\u00edr Ger\u0161l","TalkName":"Panelov\u00e1 diskuse \u2013 Rozmanit\u00e9 oblasti sou\u010dasn\u00e9ho publishingu","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 17:00","company":"Cyber Sail Consulting","description":"Vlad je zku\u0161en\u00fd mana\u017eer v hern\u00edm pr\u016fmyslu (Activision, Sony, Plaion). Na sv\u00e9m kont\u011b m\u00e1 dv\u011b nominace na cenu BAFTA a n\u011bkolik titul\u016f prod\u00e1van\u00fdch v milionech kopi\u00ed na konzol\u00edch a PC a nikdy nevedl \u017e\u00e1dnou komer\u010dn\u011b ne\u00fasp\u011b\u0161nou hru - co\u017e z n\u011bj d\u011bl\u00e1 jednoho z nejlep\u0161\u00edch producent\u016f\/poradc\u016f v oboru.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cyber\/VladGersl.png","jobTitle":"CEO","OtherTalks":[{"id":91,"name":"Pitching Session","filter":"Business","speakerId":93,"description":"Vybran\u00e1 indie studia dostanou p\u0159\u00edle\u017eitost p\u0159edstavit svou hru p\u0159ed \u0159adou odborn\u00edk\u016f, kte\u0159\u00ed v\u00e1m mohou poskytnout relevantn\u00ed zp\u011btnou vazbu a mo\u017en\u00e1 i nav\u00e1zat budouc\u00ed spolupr\u00e1ci.
P\u0159ipojte se k n\u00e1m a bu\u010fte sv\u011bdky toho, jak hern\u00ed v\u00fdvoj\u00e1\u0159i odv\u00e1\u017en\u011b prezentuj\u00ed sv\u00e9 projekty p\u0159ed vydavateli a obchodn\u00edmi veter\u00e1ny, a podpo\u0159te je. Nechte se inspirovat jejich pitchingov\u00fdmi prezentacemi a zp\u011btn\u00e1 vazba od odborn\u00edk\u016f v\u00e1m m\u016f\u017ee nab\u00eddnout cenn\u00e9 poznatky pro va\u0161e vlastn\u00ed budouc\u00ed projekty. Mo\u017en\u00e1 dokonce za\u017eehnou motivaci pustit se do vlastn\u00edho tv\u016fr\u010d\u00edho podniku. Z\u00fa\u010dastn\u011bte se, abyste z\u00edskali inspiraci, vzd\u011bl\u00e1n\u00ed nebo se pou\u010dili ze zku\u0161enost\u00ed a chyb ostatn\u00edch.","validFrom":"2023-11-01 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-09 17:00:00","duration":50,"hallId":5,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_5","Filter":"Business","FilterValue":"Business"}]}
Guillaume Jamet
Plug In Digital / Dear Villagers
{"Filter":"Business","FilterValue":"Business","Name":"Guillaume Jamet","TalkName":"Panelov\u00e1 diskuse \u2013 Rozmanit\u00e9 oblasti sou\u010dasn\u00e9ho publishingu","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 17:00","company":"Plug In Digital \/ Dear Villagers","description":"Guillaume je veter\u00e1nem videohern\u00edho marketingu, kter\u00fd se v oboru pohybuje od po\u010d\u00e1tku devades\u00e1t\u00fdch let. V roce 2015 zalo\u017eil vlastn\u00ed nez\u00e1visl\u00e9 vydavatelstv\u00ed, kter\u00e9 pozd\u011bji koupila spole\u010dnost Plug In Digital. Guillaume nastoupil do t\u00e9to spole\u010dnosti jako viceprezident a vedouc\u00ed vydavatelstv\u00ed, a nyn\u00ed \u0159\u00edd\u00ed ve\u0161ker\u00e9 aktivity Dear Villagers a PID Games, vydavatelsk\u00fdch pobo\u010dek spole\u010dnosti Plug In Digital.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/pid\/jamet.jpg","jobTitle":"Viceprezident Vedouc\u00ed vydavatelstv\u00ed"}
George Mamakos
3D Realms Entertainment
{"Filter":"Business","FilterValue":"Business","Name":"George Mamakos","TalkName":"Panelov\u00e1 diskuse \u2013 Rozmanit\u00e9 oblasti sou\u010dasn\u00e9ho publishingu","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 17:00","company":"3D Realms Entertainment","description":"George Mamakos je marketingov\u00fdm \u0159editelem spole\u010dnosti 3D Realms, vydavatele, kter\u00fd stoj\u00ed za kultovn\u00edmi hrami jako Duke Nukem, Shadow Warrior, Max Payne a v posledn\u00ed dob\u011b tak\u00e9 Ion Fury, Cultic a Tempest Rising. George je sou\u010d\u00e1st\u00ed hern\u00edho pr\u016fmyslu ji\u017e v\u00edce ne\u017e 15 let a pracoval pro p\u0159edn\u00ed a inovativn\u00ed vydavatele a v\u00fdvoj\u00e1\u0159e (Electronic Arts, Keen Software House, 1C Publishing). Mezi nejpopul\u00e1rn\u011bj\u0161\u00ed tituly a s\u00e9rie, na kter\u00fdch se pod\u00edlel, pat\u0159\u00ed EA Sports FIFA, Battlefield, Need for Speed, The Sims, Star Wars: The Old Republic, Space Engineers, Men of War, Ion Fury, Tempest Rising.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/3dre\/mamakos.jpg","jobTitle":"Marketingov\u00fd \u0159editel"}
Olof Tedin
Game Habitat / Invest in Skåne
{"Filter":"Business","FilterValue":"Business","Name":"Olof Tedin","TalkDescription":"Ji\u017en\u00ed \u0160v\u00e9dsko je p\u0159edn\u00edm sv\u011btov\u00fdm centrem hern\u00edho v\u00fdvoje se 7 z 10 nejv\u011bt\u0161\u00edch AAA ve \u0160v\u00e9dsku, v\u00edce ne\u017e 120 studii a 1700 v\u00fdvoj\u00e1\u0159i. Hry jako \"The Division 2\", \"Hitman\", \"My Friend Pedro\", \"Sayonara Wildhearts\" a IP jako Avatar, Star Wars a James Bond ve v\u00fdvoji naz\u00fdvaj\u00ed tento region sv\u00fdm domovem. Ale pro\u010d? V \u010dem spo\u010d\u00edv\u00e1 ta tajn\u00e1 om\u00e1\u010dka? \u0158ekli bychom, \u017ee \"komunita\" a rovnov\u00e1ha mezi pracovn\u00edm a soukrom\u00fdm \u017eivotem\".","TalkName":"V\u00fdznam rovnov\u00e1hy mezi pracovn\u00edm a soukrom\u00fdm \u017eivotem a komunitou - pohled z ji\u017en\u00edho \u0160v\u00e9dska","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"9. 12. 11:30","company":"Game Habitat \/ Invest in Sk\u00e5ne","description":"Olof Tedin je celo\u017eivotn\u00ed hr\u00e1\u010d s v\u00e1\u0161n\u00ed pro propojov\u00e1n\u00ed lid\u00ed, p\u0159\u00edle\u017eitost\u00ed a pomoc ostatn\u00edm p\u0159i dosahov\u00e1n\u00ed jejich c\u00edl\u016f. To se odr\u00e1\u017e\u00ed v jeho ka\u017edodenn\u00ed pr\u00e1ci obchodn\u00edho v\u00fdvoj\u00e1\u0159e a \u010dlena p\u0159edstavenstva Game Habitat - jedine\u010dn\u00e9ho centra pro v\u00fdvoj her v ji\u017en\u00edm \u0160v\u00e9dsku.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/gh\/tedin.jpg","jobTitle":"\u010clen p\u0159edstavenstva \/ obchodn\u00ed v\u00fdvoj\u00e1\u0159"}
{"Filter":"Business","FilterValue":"Business","Name":"Mao Sugiyama","TalkDescription":"M\u00e1te z\u00e1jem vyd\u00e1vat na Nintendu Switch sami a z\u00edskat p\u0159i tom podporu? Je to velmi jednoduch\u00e9 - zjist\u011bte, kde za\u010d\u00edt, a z\u00edskejte spr\u00e1vn\u00e9 kontakty.","TalkName":"Nintendo Switch - \u00favod pro v\u00fdvoj\u00e1\u0159e a vydavatele","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 10:00","company":"Nintendo","description":"Va\u0161e kontaktn\u00ed osoba ve spole\u010dnosti Nintendo.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/n\/sugiyama.jpg","jobTitle":"Mana\u017eer pro rozvoj obchodu"}
Pavel Barák
Czech Game Developers Association
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Pavel Bar\u00e1k","TalkDescription":"Tiskov\u00e1 konference k p\u0159edstaven\u00ed nov\u00fdch dat o odv\u011btv\u00ed hern\u00edho pr\u016fmyslu za rok 2022 v\u010detn\u011b obrat\u016f, po\u010dtu pracovn\u00edk\u016f a demografick\u00fdch \u00fadaj\u016f. P\u0159edstaveny budou tak\u00e9 probl\u00e9my a po\u017eadavky \u010desk\u00e9ho hern\u00edho pr\u016fmyslu a vize do budouc\u00edch let.","TalkName":"Tiskov\u00e1 konference - \u010cesk\u00fd hern\u00ed pr\u016fmysl","TalkLanguage":"CZ","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 11:00","company":"Czech Game Developers Association","description":"Spoluzakladatel a p\u0159edseda Asociace \u010desk\u00fdch hern\u00edch v\u00fdvoj\u00e1\u0159\u016f (GDACZ), kter\u00e1 reprezentuje a pom\u00e1h\u00e1 lok\u00e1ln\u00edm firm\u00e1m zam\u011b\u0159en\u00fdm na v\u00fdvoj po\u010d\u00edta\u010dov\u00fdch, konzolov\u00fdch a mobiln\u00edch her. V hern\u00edm pr\u016fmyslu se pohybuje p\u0159es 20 let, z nich\u017e v posledn\u00edch deseti letech je \u0159editelem nejv\u011bt\u0161\u00ed tuzemsk\u00e9 konference o v\u00fdvoji her Game Developers Session. V roce 2005 zalo\u017eil hern\u00ed studio Handjoy, kter\u00e9 se specializuje na mobiln\u00ed a reklamn\u00ed hry a je tv\u016frcem v\u00edce ne\u017e 10 komer\u010dn\u011b vydan\u00fdch hern\u00edch titul\u016f. Je tak\u00e9 autorem studie \u201e\u010cesk\u00e9 po\u010d\u00edta\u010dov\u00e9 hry\u201c, kter\u00e1 jako prvn\u00ed detailn\u011b mapovala lok\u00e1ln\u00ed trh v\u00fdvoje her a jeho aktu\u00e1ln\u00ed stav. Od roku 2020 je tak\u00e9 \u010dlenem p\u0159edstavenstva Hospod\u00e1\u0159sk\u00e9 Komory \u010cR, kde reprezentuje z\u00e1jmy kreativn\u00edch pr\u016fmysl\u016f.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/gda\/barak.jpg","jobTitle":"P\u0159edseda","OtherTalks":[{"id":51,"name":"Panelov\u00e1 diskuze \u2013 Od studenta gemedev k expertovi na hern\u00ed pr\u016fmysl","filter":"Edu","speakerId":61,"description":"Co m\u016f\u017eete ud\u011blat, abyste zlep\u0161ili sv\u00e9 \u0161ance na zam\u011bstn\u00e1n\u00ed v evropsk\u00e9m hern\u00edm pr\u016fmyslu po ukon\u010den\u00ed studia? Co by m\u011bla hern\u00ed v\u00fdvoj\u00e1\u0159sk\u00e1 studia a profesion\u00e1ln\u00ed hern\u00ed vzd\u011bl\u00e1vac\u00ed instituce ud\u011blat, aby p\u0159eklenuly propast mezi profesion\u00e1ln\u00edm hern\u00edm vzd\u011bl\u00e1v\u00e1n\u00edm a hern\u00edm pr\u016fmyslem? V tomto panelu odborn\u00edci na budov\u00e1n\u00ed talent\u016f v hern\u00edm pr\u016fmyslu Suvi Latva (Neogames Finland, Finsko), Johanna Nylander (Dataspelbranchen, \u0160v\u00e9dsko), Jean Gr\u00e9ban (Walga, Belgie) a Pavel Bar\u00e1k (GDACZ, \u010cesk\u00e1 republika) diskutuj\u00ed o t\u011bchto a dal\u0161\u00edch ot\u00e1zk\u00e1ch. Panel moderuje v\u00fdkonn\u00fd \u0159editel EGDF Jari-Pekka Kaleva.","validFrom":"2023-11-01 00:00:00","sortIndex":1040,"lang":"EN","start":"2023-12-09 11:00:00","duration":50,"hallId":5,"virtualSpeakerName":null,"ignoreInSchedule":1,"hallName":"hall_lecture_5","Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed"}]}
Anton Romanenko
SCS Software
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Anton Romanenko","TalkDescription":"P\u0159edn\u00e1\u0161ka poskytuje teoretick\u00fd r\u00e1mec pro p\u0159em\u00fd\u0161len\u00ed o neverb\u00e1ln\u00edch narativech ve videohr\u00e1ch. Pojem environment\u00e1ln\u00ed narativ se \u010dasto pou\u017e\u00edv\u00e1 k popisu zp\u016fsob\u016f, jak\u00fdmi lze sc\u00e9n\u00e1m a krajin\u00e1m prop\u016fj\u010dit v\u00fdznam. Proto\u017ee se v\u0161ak tento pojem \u010dasto vztahuje k samovysv\u011btluj\u00edc\u00edm hern\u00edm prvk\u016fm, mohlo by b\u00fdt p\u0159\u00ednosn\u00e9 uva\u017eovat o reprezentaci krajiny v term\u00ednech lyrick\u00e9 poezie.","TalkName":"Environment\u00e1ln\u00ed vypr\u00e1v\u011bn\u00ed a environment\u00e1ln\u00ed lyrika: P\u0159\u00edstupy k narativit\u011b ve hr\u00e1ch","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"8. 12. 15:30","company":"SCS Software","description":"Anton Romanenko je seniorn\u00ed re\u0161er\u0161ista ve spole\u010dnosti SCS Software, kde m\u00e1 na starosti n\u011bkolik DLC pro American Truck Simulator. Vystudoval anglistiku a amerikanistiku a kulturn\u00ed teorii na Filozofick\u00e9 fakult\u011b Univerzity Karlovy v Praze.Mezi jeho v\u00fdzkumn\u00e9 z\u00e1jmy pat\u0159\u00ed narativit ve videohr\u00e1ch, poezie a translingvismus.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/scs\/romanenko.jpg","jobTitle":"V\u00fdzkumn\u00fd pracovn\u00edk"}
Tsahi Liberman
Styrax Studios
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Tsahi Liberman","TalkDescription":"V zb\u011bsil\u00e9m filmov\u00e9m trh\u00e1ku zn\u00e1m\u00e9m jako Zem\u011b jsme my, lid\u00e9 v hlavn\u00edch rol\u00edch, m\u011bli jevi\u0161t\u011b sami pro sebe. Jist\u011b, objevilo se tam n\u011bkolik epizodn\u00edch rol\u00ed zv\u00ed\u0159at, hmyzu a t\u011bch podmo\u0159sk\u00fdch vlivn\u00fdch osobnost\u00ed zn\u00e1m\u00fdch jako ryby, ale bu\u010fme realist\u00e9 - byla to s\u00f3lovka se sv\u00e9r\u00e1zn\u00fdm doprovodn\u00fdm obsazen\u00edm. A pak, p\u0159ekvapen\u00ed! Vypustili jsme technologick\u00fd p\u0159\u00eddavek: um\u011blou inteligenci, nejsm\u011blej\u0161\u00ed p\u0159\u00edr\u016fstek do na\u0161eho vesm\u00edrn\u00e9ho cirkusu.
Tyto digit\u00e1ln\u00ed z\u00e1zraky se mno\u017e\u00ed rychleji ne\u017e memy v bou\u0159i na soci\u00e1ln\u00edch s\u00edt\u00edch a z\u00edsk\u00e1vaj\u00ed moudrost, jako by p\u0159es noc shl\u00e9dli celou historii vesm\u00edru. Je to, jako by Borgov\u00e9 uspo\u0159\u00e1dali ve\u010d\u00edrek ve stylu Silicon Valley, a n\u00e1m nezb\u00fdv\u00e1 ne\u017e p\u0159em\u00fd\u0161let, jestli se na\u0161e pozv\u00e1nka neztratila ve slo\u017ece se spamem. M\u011bli bychom se ob\u00e1vat p\u0159evzet\u00ed moci um\u011blou inteligenc\u00ed? Jak poslat m\u00edrovou smlouvu jedni\u010dk\u00e1m a nul\u00e1m? A, pro l\u00e1sku ke v\u0161em bin\u00e1rn\u00edm v\u011bcem, mohou tito z\u00e1zraky AI utrousit n\u011bjakou \u0161\u0165avnatou nad\u00e1vku?
A\u017e se budeme pohybovat v t\u00e9to sci-fi telenovele pln\u00e9 k\u0159em\u00edkov\u00fdch superhrdin\u016f a algoritmick\u00fdch v\u00fdst\u0159elk\u016f, p\u0159ipoutejte se na j\u00edzdu, kter\u00e1 je z\u010d\u00e1sti epickou s\u00e1gou, z\u010d\u00e1sti stand-up speci\u00e1lem a ze v\u0161ech stran digit\u00e1ln\u00ed horskou dr\u00e1hou - proto\u017ee budoucnost pr\u00e1v\u011b dostala softwarov\u00fd upgrade a je trendy!","TalkName":"Tato um\u011bl\u00e1 inteligence je hrub\u00e1! - Budoucnost empatie s kyborgy","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 11:00","company":"Styrax Studios","description":"Srdcem seve\u0159an, povahou latino, oce\u0148ovan\u00fd hern\u00ed design\u00e9r, producent a pedagog. Cestuje po sv\u011bt\u011b a zak\u00e1zan\u00fdch \u0159\u00ed\u0161\u00edch, aby pos\u00edlil postaven\u00ed t\u011bch, kte\u0159\u00ed nemaj\u00ed tolik \u0161t\u011bst\u00ed, je nad\u0161en\u00fdm hr\u00e1\u010dem v\u0161ech platforem a \u017e\u00e1nr\u016f, v sou\u010dasn\u00e9 dob\u011b spoluzakladatelem Styrax studios, hern\u00edho studia se s\u00eddlem v kanadsk\u00e9m Halifaxu, kter\u00e9 pracuje na konzolov\u00fdch, po\u010d\u00edta\u010dov\u00fdch a mobiln\u00edch hr\u00e1ch r\u016fzn\u00fdch \u017e\u00e1nr\u016f, a majitelem nov\u00e9ho studia Stealth Toronto, kter\u00e9 pracuje na hern\u00ed platform\u011b pro budoucnost obchodu, vzd\u011bl\u00e1v\u00e1n\u00ed a du\u0161evn\u00edho zdrav\u00ed.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/styrax\/TsahiLiberman.jpeg","jobTitle":"\u0158editel studia"}
{"Filter":"Business","FilterValue":"Business","Name":"Sanja \u010ce\u017eek","TalkDescription":"\"D\u011bl\u00e1me si, co chceme\" byla a nav\u017edy z\u016fstane filozofie studia Fuchs+Dachs Dev. Co se v\u0161ak d\u011bje za t\u011bmito svobodomysln\u00fdmi slovy? Inu, spousta pr\u00e1ce a vedlej\u0161\u00edch starost\u00ed, kter\u00e9 mus\u00edme ud\u011blat, aby na\u0161e vlastn\u00ed hry mohly vzniknout a byly nad\u00e1le vyv\u00edjeny a podepisov\u00e1ny.
B\u011bhem sv\u00e9 prezentace bude Sanja mluvit o tom, jak se j\u00ed ur\u010dit\u00e1 d\u00e1vka zku\u0161enost\u00ed z reklamn\u00edho pr\u016fmyslu, kterou jako kreativec pova\u017eovala za zbyte\u010dnou, ve skute\u010dnosti z\u00faro\u010dila v ka\u017edodenn\u00edm \u017eivot\u011b a pr\u00e1ci a jak je velkou sou\u010d\u00e1st\u00ed 99 % projekt\u016f.
Jak n\u00e1m zku\u0161enosti z marketingu a hern\u00edho Dev pomohly vytvo\u0159it siln\u011bj\u0161\u00ed hern\u00ed koncepty se siln\u00fdm IP potenci\u00e1lem a pitch decky, kter\u00e9 vedly k tomu, \u017ee si n\u00e1s mnoho klient\u016f zvu\u010dn\u00fdch jmen najalo na hern\u00ed koncepty pro sv\u00e9 intern\u00ed nebo extern\u00ed pot\u0159eby, a co to pro n\u00e1s znamen\u00e1, kdy\u017e celou situaci p\u0159ibl\u00ed\u017e\u00edme.","TalkName":"Mus\u00edte d\u00e1t \u017eivot, abyste si ho zaslou\u017eili.","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"9. 12. 15:00","company":"Fuchs+Dachs","description":"Sanja Cezek je tv\u016frkyn\u011b narozen\u00e1 v Srbsku, kter\u00e1 za\u010dala svou kari\u00e9ru jako design\u00e9rka na voln\u00e9 noze, ne\u017e se zapsala na Akademii um\u011bn\u00ed v Nov\u00e9m Sadu v Srbsku. V roce 2012 se Sanja st\u011bhuje do V\u00eddn\u011b a za\u010d\u00edn\u00e1 svou kari\u00e9ru v reklamn\u00edm pr\u016fmyslu, kter\u00e1 pokra\u010duje i pot\u00e9, co se jej\u00ed \u017eivot p\u0159esune do Bratislavy a Prahy. B\u011bhem sv\u00e9 \u0161estilet\u00e9 reklamn\u00ed kari\u00e9ry m\u011bla mo\u017enost pracovat v oblasti produktov\u00e9ho designu, r\u016fzn\u00fdch offline a online kampan\u00ed, webov\u00e9ho a hern\u00edho designu.
V roce 2015 se st\u00e1v\u00e1 spoluzakladatelkou pra\u017esk\u00e9ho studia Fuchs+Dachs. Od roku 2018 a\u017e do vyd\u00e1n\u00ed hry v roce 2020 byla Sanja jedn\u00edm ze \u010dty\u0159 hlavn\u00edch lid\u00ed, kte\u0159\u00ed st\u00e1li za hrou Ministry of Broadcast\", vydanou pro PC\/Nintendo Switch. Spolu s brn\u011bnsk\u00fdm studiem \"\"Twin Petes\"\" z\u00edskalo studio Fuchs Dachs ocen\u011bn\u00ed \"nejlep\u0161\u00ed hra\" na Game Access Brno a bylo nominov\u00e1no na nejzn\u00e1m\u011bj\u0161\u00edch sv\u011btov\u00fdch konferenc\u00edch nez\u00e1visl\u00fdch her, jako je nap\u0159: E3 Los Angeles, Tokyo Game Show 2018, Tokyo Game Show 2019, Game Connection Paris, Indiecade LA, Indiecade Paris, Dreamhack Dallas, EGX Berlin, PAX East Boston a mnoho dal\u0161\u00edch.
B\u011bhem posledn\u00edch p\u011bti let sv\u00e9 kari\u00e9ry m\u011bla mo\u017enost vytv\u00e1\u0159et hry pro klienty, jako jsou Cartoon Network (USA), Touhou Project (Japonsko) a Microsoft (USA), UniCredit Bank (\u010cR) a British Council (UK). Dnes se sv\u00fdm t\u00fdmem pracuje na tvorb\u011b pr\u00e9miov\u00fdch her zam\u011b\u0159en\u00fdch na poskytov\u00e1n\u00ed jedine\u010dn\u00fdch hern\u00edch mechanik prost\u0159ednictv\u00edm osobit\u00e9ho v\u00fdtvarn\u00e9ho veden\u00ed a narativn\u00edho z\u00e1\u017eitku. Pokra\u010duje tak\u00e9 v tvorb\u011b her pro zna\u010dky, p\u0159i\u010dem\u017e vyu\u017e\u00edv\u00e1 sv\u00e9 znalosti z oblasti reklamy a hern\u00edho designu. Doposud vystupovala na mnoha konferenc\u00edch a akc\u00edch, v\u010detn\u011b konference \"For The Win\" po\u0159\u00e1dan\u00e9 SGA (Srbsko) v roce 2022, konference WN v B\u011blehrad\u011b 2023 a nejednou byla hostuj\u00edc\u00ed u\u010ditelkou na Akademii um\u011bn\u00ed v Nov\u00e9m Sadu (bakal\u00e1\u0159sk\u00fd kurz hern\u00edho designu). Pracuje jako pr\u00e9miov\u00e1 hern\u00ed konzultantka pro dal\u0161\u00ed indie dev studia.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/fd\/cezek.jpg","jobTitle":"Hlavn\u00ed p\u0159edstavitel Williama Wallace"}
Ævar Örn Kvaran
Vitar Games
{"Filter":"Technical","FilterValue":"Technologie","Name":"\u00c6var \u00d6rn Kvaran","TalkDescription":"V t\u00e9to p\u0159edn\u00e1\u0161ce v\u00e1m vysv\u011btl\u00ed, jak pomoc\u00ed Voxel pluginu pro Unreal Engine v kombinaci s funkc\u00ed splines vytv\u00e1\u0159\u00edme z\u00e1kopy. Bude tak\u00e9 hovo\u0159it o v\u00fdzv\u00e1ch, kter\u00fdm \u010delili, a o tom, jak je vy\u0159e\u0161ili.","TalkName":"Splajny a voxely: tvorba z\u00e1kop\u016f v re\u00e1ln\u00e9m \u010dase v Unreal Engine","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"9. 12. 16:00","company":"Vitar Games","description":"\u00c6var pracuje v hern\u00ed bran\u017ei na Islandu od roku 2009. Pracoval v n\u011bkolika studi\u00edch v\u010detn\u011b CCP Games & Mainframe industries na hr\u00e1ch jako Eve Online a Pax Dei. V CCP se sezn\u00e1mil s Unreal Enginem a od t\u00e9 doby se na n\u011bj specializuje.
\u00c6var ned\u00e1vno spoluzalo\u017eil islandsk\u00fd startup Vitar Games a v sou\u010dasn\u00e9 dob\u011b pracuje na h\u0159e Dig In: strategii zasazen\u00e9 do 1. sv\u011btov\u00e9 v\u00e1lky.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/vg\/kvaran.jpg","jobTitle":"CTO a spoluzakladatel"}
Ján Dušek
Bohemia Interactive
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"J\u00e1n Du\u0161ek","TalkDescription":"Poj\u010fme se pono\u0159it do v\u00fdvoje zvukov\u00e9 kulisy v hern\u00ed s\u00e9rii Arma, od slavn\u00e9 Operace Flashpoint a\u017e po nejnov\u011bj\u0161\u00ed Arma Reforger! Projdeme si zvukov\u00e9 enginy, zvukov\u00fd design a pracovn\u00ed postupy sound design\u00e9ra, nahr\u00e1v\u00e1n\u00ed zvuku, voice over, ale tak\u00e9 hudebn\u00ed kompozice od ran\u00fdch VST stop a\u017e po nahr\u00e1v\u00e1n\u00ed a mixov\u00e1n\u00ed \u017eiv\u00e9ho orchestru! V Arm\u011b z\u00e1le\u017e\u00ed na autenticit\u011b.","TalkName":"V\u00fdvoj zvuku v Arm\u011b","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 16:00","company":"Bohemia Interactive","description":"Jan Du\u0161ek je veter\u00e1nem spole\u010dnosti Bohemia Interactive, vedouc\u00edm projektu Arma Reforger a b\u00fdval\u00fdm vedouc\u00edm zvukov\u00e9ho odd\u011blen\u00ed. B\u011bhem sv\u00e9 v\u00edce ne\u017e 25let\u00e9 kari\u00e9ry vystudoval fyziku, skl\u00e1dal hudbu a vytv\u00e1\u0159el zvukov\u00fd design pro mnoho nez\u00e1visl\u00fdch videoher, ale jeho hlavn\u00ed prac\u00ed je zvukov\u00fd design a hudba pro Armu 3. Hraje na klasickou kytaru a miluje chilli papri\u010dky.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bi\/dusek.jpg","jobTitle":"Vedouc\u00ed projektu"}
Ekaterina Koldaeva
MY.GAMES
{"Filter":"Business","FilterValue":"Business","Name":"Ekaterina Koldaeva","TalkDescription":"V dynamick\u00e9 oblasti modern\u00edch her, kde je kl\u00ed\u010dov\u00e9 zapojen\u00ed hr\u00e1\u010d\u016f a rozv\u00edjej\u00edc\u00ed se z\u00e1\u017eitky, se \u0159\u00edzen\u00ed monetizace LiveOps a zm\u011bn hern\u00ed ekonomiky stalo kl\u00ed\u010dovou v\u00fdzvou. P\u0159ipojte se k t\u00e9to pou\u010dn\u00e9 p\u0159edn\u00e1\u0161ce, ve kter\u00e9 se pono\u0159\u00edme do slo\u017eitost\u00ed \"Zkrocen\u00ed entropie: jak \u0159\u00eddit monetizaci LiveOps a zm\u011bny hern\u00ed ekonomiky\".
V t\u00e9to poutav\u00e9 diskusi prozkoum\u00e1me k\u0159ehk\u00fd tanec mezi strategiemi monetizace LiveOps a neust\u00e1le se m\u011bn\u00edc\u00edm prost\u0159ed\u00edm hern\u00edch ekonomik. Vyvinout a vydat hru je v\u00fdzva, ale v r\u00e1mci f2p sf\u00e9ry se st\u00e1v\u00e1 skute\u010dnou a\u017e po spu\u0161t\u011bn\u00ed. Jak by se m\u011bla hra vyv\u00edjet? Jak zabr\u00e1nit tomu, aby se hr\u00e1\u010di za\u010dali nudit? Co d\u011blat s monetizac\u00ed, kdy\u017e se to zvrtne (a ono se to zvrtne)? Promluvme si o p\u0159izp\u016fsoben\u00ed monetiza\u010dn\u00edch model\u016f a hern\u00edch syst\u00e9m\u016f tak, abychom udr\u017eeli z\u00e1jem hr\u00e1\u010d\u016f, jejich spokojenost a finan\u010dn\u00ed \u00fasp\u011bch.","TalkName":"Jak \u0159\u00eddit monetizaci LiveOps","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"8. 12. 16:30","company":"MY.GAMES","description":"Ekaterina m\u00e1 za sebou \u0161est let praxe v hern\u00edm pr\u016fmyslu a spolupracovala s v\u00fdznamn\u00fdmi hr\u00e1\u010di, jako jsou Playgendary, Belka Games, Wargaming a MY.GAMES. Jej\u00ed vliv je patrn\u00fd v popul\u00e1rn\u00edch titulech, jako jsou \"Partymasters\", \"Flip the Gun\", \"Tank Stars\" a \"Clockmaker\". Specializuje se na syst\u00e9my metagame, hern\u00ed ekonomiku a monetiza\u010dn\u00ed strategie a jej\u00ed akademick\u00e9 vzd\u011bl\u00e1n\u00ed zaji\u0161\u0165uje vyv\u00e1\u017een\u00e9 a poutav\u00e9 z\u00e1\u017eitky hr\u00e1\u010d\u016f. V sou\u010dasn\u00e9 dob\u011b p\u016fsob\u00ed jako mana\u017eerka monetizace a pod\u00edl\u00ed se na ned\u00e1vno ozn\u00e1men\u00e9m projektu Hawked, War Robots Frontiers a neozn\u00e1men\u00e9m AAA free-to-play projektu. Jako \u0159e\u010dn\u00edk se ochotn\u011b d\u011bl\u00ed o post\u0159ehy ze sv\u00e9 cesty a nab\u00edz\u00ed jedine\u010dn\u00fd pohled na hern\u00ed design, monetizaci a LiveOps.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/MyGames\/Koldaeva.jpg","jobTitle":"Mana\u017eerka monetizace"}
Jan-Hendrik Pfitzner
GIANTS Software
{"Filter":"Technical","FilterValue":"Technologie","Name":"Jan-Hendrik Pfitzner","TalkDescription":"S\u00e9rie Farming Simulator je obl\u00edben\u00e1 simulace, kterou si u\u017e\u00edvaj\u00ed miliony hr\u00e1\u010d\u016f po cel\u00e9m sv\u011bt\u011b. V t\u00e9to p\u0159edn\u00e1\u0161ce se s v\u00e1mi Jan-Hendrik pod\u011bl\u00ed o vhled do v\u00fdrobn\u00edho procesu t\u00e9to jedine\u010dn\u00e9 sandboxov\u00e9 hry a o to, jak spole\u010dnost GIANTS Software proch\u00e1z\u00ed procesem od p\u0159edprodukce a\u017e po pln\u011b vydan\u00e9 buildy pro v\u0161echny platformy. Vysv\u011btl\u00ed tak\u00e9, jak je mal\u00fd t\u00fdm 80 lid\u00ed schopen p\u0159in\u00e9st do hlavn\u00edho titulu v\u00edce ne\u017e 400 asset\u016f a jak denn\u011b vytv\u00e1\u0159\u00ed k\u00f3d a assety a t\u00edm zajist\u00ed, \u017ee intern\u00ed t\u00fdm i extern\u00ed partne\u0159i budou m\u00edt k dispozici nejnov\u011bj\u0161\u00ed buildy hry. Krom\u011b toho tak\u00e9 bude kr\u00e1tk\u00fd post mortem o v\u00fdzv\u00e1ch, kter\u00fd cross-play ve FS22 p\u0159edstavoval, a o tom, jak byl p\u0159ekon\u00e1n. Vysv\u011btl\u00ed tak\u00e9, jak \u00fazce spolupracuje s komunitou modder\u016f, aby do hry na v\u0161ech podporovan\u00fdch platform\u00e1ch p\u0159inesli obsah vytvo\u0159en\u00fd u\u017eivateli prost\u0159ednictv\u00edm hern\u00edho ModHubu. Celkov\u011b tato p\u0159edn\u00e1\u0161ka poskytne ucelen\u00fd pohled na v\u00fdvojovou a v\u00fdrobn\u00ed linku s\u00e9rie Farming Simulator, p\u0159edstav\u00ed r\u016fzn\u00e9 procesy a n\u00e1stroje, kter\u00e9 jsou vyu\u017e\u00edv\u00e1ny k vytvo\u0159en\u00ed a dod\u00e1n\u00ed \u00fasp\u011b\u0161n\u00e9 hry, a uk\u00e1\u017ee, jak spolupracujeme s na\u0161\u00ed komunitou, abychom do hry p\u0159inesli nov\u00e9 a inovativn\u00ed funkce.","TalkName":"Produk\u010dn\u00ed pipeline hry Farming Simulator","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 15:30","company":"GIANTS Software","description":"Jan-Hendrik Pfitzner je technick\u00fdm koordin\u00e1torem ve spole\u010dnosti GIANTS Software a p\u0159edn\u00e1\u0161el na r\u016fzn\u00fdch konferenc\u00edch, nap\u0159\u00edklad Agritechnica, Devcom a FarmCon. Jako \u0159e\u010dn\u00edk je zn\u00e1m\u00fd t\u00edm, \u017ee se d\u011bl\u00ed o sv\u00e9 odborn\u00e9 znalosti a post\u0159ehy t\u00fdkaj\u00edc\u00ed se nejnov\u011bj\u0161\u00edho v\u00fdvoje v oblasti v\u00fdvoje her, zejm\u00e9na pokud jde o simulaci zem\u011bd\u011blsk\u00e9ho prost\u0159ed\u00ed ve videohr\u00e1ch. Po studiu na RWTH Aachen University za\u010dal Jan-Hendrik v roce 2013 pracovat ve spole\u010dnosti GIANTS Software.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/gs\/pfitzner.jpg","jobTitle":"Technick\u00fd koordin\u00e1tor"}
Sonia Fizek
TH Köln, Cologne Game Lab
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Sonia Fizek","TalkDescription":"Od vzniku aliance OSN Playing for the Planet v roce 2019 se t\u00e9matu klimatick\u00e9 krize, jedn\u00e9 z nejv\u011bt\u0161\u00edch v\u00fdzev sou\u010dasnosti, v\u011bnuje st\u00e1le v\u00edce videoher. Abychom v\u0161ak pln\u011b pochopili s\u00edlu her a hran\u00ed, kter\u00e1 m\u016f\u017ee zm\u011bnit realitu kolem n\u00e1s, m\u011bli bychom j\u00edt nad r\u00e1mec povzbudiv\u00fdch rozhovor\u016f s v\u00fdvoj\u00e1\u0159i, pozitivn\u00edho zpravodajstv\u00ed v tisku a zapojen\u00ed hr\u00e1\u010d\u016f ve hr\u00e1ch se specializovan\u00fdm obsahem. Jsou videohry skute\u010dn\u011b schopny podpo\u0159it v\u011bt\u0161\u00ed skupiny obyvatel v p\u0159\u00edprav\u011b na jinou budoucnost a v p\u0159edstav\u00e1ch o n\u00ed? Jak\u00e9 jsou mo\u017enosti, ale i limity hran\u00ed si s technologickou p\u0159\u00edrodou? A jak m\u016f\u017ee vysoko\u0161kolsk\u00e9 vzd\u011bl\u00e1v\u00e1n\u00ed p\u0159ipravit budouc\u00ed generace hern\u00edch v\u00fdvoj\u00e1\u0159\u016f se souborem dovednost\u00ed a my\u0161len\u00edm schopn\u00fdm p\u0159isp\u011bt k ekologicky uv\u011bdom\u011blej\u0161\u00edmu hern\u00edmu pr\u016fmyslu? V t\u00e9to p\u0159edn\u00e1\u0161ce se budu zab\u00fdvat t\u011bmito ot\u00e1zkami a p\u0159edstav\u00edm \u00fadaje ze zpr\u00e1vy Greening Games Education, kterou vypracoval mezin\u00e1rodn\u00ed v\u00fdzkumn\u00fd t\u00fdm Greening Games pod veden\u00edm Cologne Game Lab p\u0159i TH K\u00f6ln (www.greeningames.eu).","TalkName":"Greening Games. Navrhov\u00e1n\u00ed a v\u00fduka budoucnosti v dob\u011b klimatick\u00e9 krize.","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"8. 12. 14:00","company":"TH K\u00f6ln, Cologne Game Lab","description":"Sonia Fizek p\u016fsob\u00ed jako profesorka v oboru medi\u00e1ln\u00edch a hern\u00edch studi\u00ed v Kol\u00ednsk\u00e9 hern\u00ed laborato\u0159i na TH K\u00f6ln. Je tak\u00e9 autorkou knihy Playing at a Distance. Borderlands of Video Game Aesthetic (Cambridge, MA: MIT Press 2022) a hlavn\u00ed \u0159e\u0161itelkou mezin\u00e1rodn\u00edho projektu \"Greening Games\" zam\u011b\u0159en\u00e9ho na udr\u017eitelnost videoher (financovan\u00e9ho N\u011bmeckou akademickou v\u00fdm\u011bnnou slu\u017ebou EU\/DAAD).","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cgl\/fizek.jpg","jobTitle":"Profesor medi\u00e1ln\u00edch a hern\u00edch studi\u00ed"}
Emre Bugday
Bohemia Interactive
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Emre Bugday","TalkDescription":"Rozhodov\u00e1n\u00ed o designu na z\u00e1klad\u011b prodejnosti je kontroverzn\u00ed t\u00e9ma. Mnoz\u00ed ji pova\u017euj\u00ed za z\u00e1kladn\u00ed po\u017eadavek pro zv\u00fd\u0161en\u00ed finan\u010dn\u00edho \u00fasp\u011bchu a mnoz\u00ed ji pova\u017euj\u00ed za praxi, kter\u00e1 m\u016f\u017ee zab\u00edt du\u0161i a identitu projektu. V t\u00e9to p\u0159edn\u00e1\u0161ce budeme hovo\u0159it o tom, jak m\u016f\u017eeme naj\u00edt rovnov\u00e1hu mezi t\u011bmito dv\u011bma mo\u017enostmi.","TalkName":"Navrhov\u00e1n\u00ed prodejn\u00fdch her","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"9. 12. 13:00","company":"Bohemia Interactive","description":"Emre je americk\u00fd technick\u00fd design\u00e9r se zku\u0161enostmi od nez\u00e1visl\u00fdch titul\u016f a\u017e po s\u00e9rie jako Arma. V sou\u010dasn\u00e9 dob\u011b pracuje ve spole\u010dnosti Bohemia Interactive jako Senior Technical Designer a pracuje na s\u00e9rii Arma.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bi\/bugday.jpg","jobTitle":"Hlavn\u00ed technick\u00fd design\u00e9r"}
Anna Bartošková
Creative Europe Desk CZ MEDIA
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Anna Barto\u0161kov\u00e1","TalkDescription":"Kreativn\u00ed Evropa je program Evropsk\u00e9 unie, kter\u00fd m\u00e1 za c\u00edl podporu kulturn\u00edho a audiovizu\u00e1ln\u00edho odv\u011btv\u00ed. Pro programov\u00e9 obdob\u00ed 2021-2027 byl jeho rozpo\u010det nav\u00fd\u0161en na t\u00e9m\u011b\u0159 2,5 miliardy EUR. \u010c\u00e1st MEDIA podporuje v\u00fdvoj nov\u00fdch film\u016f, videoher, televizn\u00edch produkc\u00ed a filmov\u00fdch d\u011bl, online form\u00e1t\u016f, distribuci, filmov\u00e9 festivaly a trhy,
vzd\u011bl\u00e1vac\u00ed programy pro audiovizu\u00e1ln\u00ed profesion\u00e1ly,
kina a platformy VOD. Jak\u00e9 jsou mo\u017enosti financov\u00e1n\u00ed
pro v\u00fdvoj\u00e1\u0159e a profesion\u00e1ly z hern\u00edho pr\u016fmyslu k dispozici? Jak\u00e9 projekty mohou z\u00edskat podporu a za jak\u00fdch podm\u00ednek?","TalkName":"Mo\u017enosti financov\u00e1n\u00ed pro v\u00fdvoj\u00e1\u0159e videoher z programu Kreativn\u00ed Evropa MEDIA","TalkLanguage":"CZ","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"8. 12. 12:00","company":"Creative Europe Desk CZ MEDIA","description":"Anna Bartoskov\u00e1 vystudovala Filozofickou fakultu Univerzity Karlovy, obor kulturologie, p\u0159ed n\u00e1stupem do Creative Europe MEDIA Desk pracovala pro F\u00f3rum nez\u00e1visl\u00fdch na Mezin\u00e1rodn\u00edm filmov\u00e9m festivalu Karlovy Vary a spolupracovala tak\u00e9 s festivalem Dny evropsk\u00e9ho filmu a organizovala Pra\u017esk\u00e9 Quadriennale (2007, 2011, 2015, 2019).","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cedm\/bartoskova.jpg","jobTitle":"Koordin\u00e1tor programu"}
Martin Pernica
Flying Rat Studio
{"Filter":"Technical","FilterValue":"Technologie","Name":"Martin Pernica","TalkDescription":"Prozkoum\u00e1me, jak modern\u00ed procesory s kombinac\u00ed vysok\u00e9ho v\u00fdkonu a efektivn\u00edch jader m\u011bn\u00ed zp\u016fsob, jak\u00fdm b\u011b\u017e\u00ed hry a software. Prozkoum\u00e1me inovativn\u00ed souhru mezi t\u011bmito j\u00e1dry a jejich vl\u00e1kny a pomoc\u00ed nov\u00fdch rozhran\u00ed API opera\u010dn\u00edch syst\u00e9m\u016f Windows a MacOS vybalancujeme hern\u00ed z\u00e1t\u011b\u017e. Nejen\u017ee nahl\u00e9dneme pod pokli\u010dku, ale pokus\u00edme se tak\u00e9 odpov\u011bd\u011bt na ot\u00e1zku \"pro\u010d to d\u011blat\".","TalkName":"Kouzlo v\u00edcevl\u00e1knov\u00e9ho zpracov\u00e1n\u00ed: uvoln\u011bn\u00ed modern\u00edho paraleln\u00edho zpracov\u00e1n\u00ed","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 12:00","company":"Flying Rat Studio","description":"P\u0159es den technick\u00fd \u0159editel, v noci v\u00fdvoj\u00e1\u0159. V hern\u00edm pr\u016fmyslu pracuje ji\u017e del\u0161\u00ed dobu a m\u00e1 v\u00e1\u0161e\u0148 pro v\u0161e, co souvis\u00ed s technologiemi a pom\u00e1h\u00e1 jeho t\u00fdm\u016fm plnit jejich sny.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/frs\/pernica.jpg","jobTitle":"CTO"}
Natalia Agafonova
Bohemia Interactive
{"Filter":"Business","FilterValue":"Business","Name":"Natalia Agafonova","TalkDescription":"Jak vytvo\u0159it hru, kter\u00e1 se d\u00e1 modovat? Jak\u00e1 p\u0159ekvapen\u00ed m\u016f\u017eete o\u010dek\u00e1vat b\u011bhem v\u00fdvoje i po n\u011bm? S\u00e9rie Arma m\u00e1 za sebou dlouhou historii v\u00fdvoje her, jejich\u017e komunita se v pr\u016fb\u011bhu let roz\u0161\u00ed\u0159ila nad na\u0161e nejdivo\u010dej\u0161\u00ed sny. S na\u0161\u00edm nejnov\u011bj\u0161\u00edm titulem: Arma Reforger jsme roz\u0161\u00ed\u0159ili na\u0161e zku\u0161enosti s modovatelnost\u00ed na konzole.
Tato p\u0159edn\u00e1\u0161ka je ur\u010dena v\u0161em, kter\u00e9 zaj\u00edmaj\u00ed lekce, kter\u00e9 jsme se v Bohemii za ta l\u00e9ta nau\u010dili a kter\u00e9 n\u00e1m pom\u00e1haj\u00ed umo\u017enit na\u0161\u00ed komunit\u011b b\u00fdt kreativn\u00ed.","TalkName":"P\u0159\u00edb\u011bhy ze z\u00e1kop\u016f: v\u00fdvoj modifikovateln\u00fdch her pro v\u00edce platforem!","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"9. 12. 11:30","company":"Bohemia Interactive","description":"Natalia vede produkci s\u00e9rie Arma ve spole\u010dnosti Bohemia Interactive. Ve sv\u00e9 pr\u00e1ci se v sou\u010dasn\u00e9 dob\u011b zam\u011b\u0159uje na modifikovateln\u00e9 hry vyv\u00edjen\u00e9 na vlastn\u00edm enginu Enfusion.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bi\/agafonova.jpg","jobTitle":"Vedouc\u00ed producent"}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Rohit Singh","TalkDescription":"Tvorba 3D postav je velmi d\u016fle\u017eit\u00fdm aspektem pro jak\u00fdkoli film a hry, m\u016f\u017eete prost\u0159ednictv\u00edm sv\u00fdch postav vyj\u00e1d\u0159it mnoho, nap\u0159\u00edklad vypr\u00e1v\u011bn\u00ed p\u0159\u00edb\u011bhu nebo prost\u0159ed\u00ed, do kter\u00e9ho pat\u0159\u00ed, pou\u017eit\u00edm n\u011bkolika artov\u00fdch princip\u016f, kter\u00e9 mohou zatraktivnit v\u00e1\u0161e projekty. Pod\u011bl\u00edm se s v\u00e1mi o n\u011bkolik post\u0159eh\u016f a tip\u016f, jak p\u0159istupuji ke sv\u00e9 profesion\u00e1ln\u00ed i osobn\u00ed pr\u00e1ci. Tak\u00e9 si spole\u010dn\u011b ud\u011bl\u00e1me rozbor postavy z m\u00e9ho osobn\u00edho projektu, a \u0159ekneme si, jak se vyhnout chyb\u00e1m t\u00edm, \u017ee se ud\u011bl\u00e1 hrub\u00e9 p\u0159emalov\u00e1n\u00ed (paint over) p\u0159ed fin\u00e1ln\u00ed \u00fapravou ve 3D .","TalkName":"Vytv\u00e1\u0159en\u00ed 3d ilustrac\u00ed p\u0159i tvo\u0159b\u011b postav (Character Art)","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 17:00","company":"Hangar13","description":"Rohit je hlavn\u00edm v\u00fdtvarn\u00edkem postav ve spole\u010dnosti Hangar-13 Games a pracoval na hr\u00e1ch Red Dead Redemption 2 a Mafia-Definitive Edition jako hlavn\u00ed v\u00fdtvarn\u00edk postav.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/h13\/singh.jpg","jobTitle":"Hlavn\u00ed v\u00fdtvarn\u00edk postav"}
Dana Hanousek
Bohemia Interactive
{"Filter":"Business","FilterValue":"Business","Name":"Dana Hanousek","TalkDescription":"Role hern\u00edho producenta je ve sv\u011bt\u011b v\u00fdvoje her st\u00e1le z\u00e1hadn\u00e1.
Popisy pr\u00e1ce se mohou velmi li\u0161it a o\u010dek\u00e1v\u00e1n\u00ed se pohybuj\u00ed od nuly a\u017e po stratosf\u00e9ru.
Tato nejistota m\u00e1 v\u0161ak sv\u00e9 v\u00fdhody.
P\u0159ipojte se ke mn\u011b a prozkoum\u00e1me praktick\u00e9 zp\u016fsoby, jak definovat vlastn\u00ed produk\u010dn\u00ed styl, jak \u017eonglovat s \u0159\u00edzen\u00edm projekt\u016f a lid\u00ed a jak vyt\u011b\u017eit maximum z tv\u016fr\u010d\u00edho chaosu, kter\u00fd m\u016f\u017ee b\u00fdt hnac\u00edm motorem \u00fasp\u011bchu.","TalkName":"Hern\u00ed produkce: Vyu\u017eit\u00ed chaosu ve sv\u016fj prosp\u011bch","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"9. 12. 11:00","company":"Bohemia Interactive","description":"Po \u0161esti letech v hern\u00edm pr\u016fmyslu p\u0159e\u0161la Dana Hanousekov\u00e1 od komunitn\u00edho managementu ke spln\u011bn\u00ed sv\u00e9ho snu jako producentka ve spole\u010dnosti Bohemia Interactive, kde se pod\u00edl\u00ed na tvorb\u011b her jako nap\u0159\u00edklad Vigor a vzru\u0161uj\u00edc\u00edho neozn\u00e1men\u00e9ho projektu.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bi\/hanousek.jpg","jobTitle":"Producent"}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Mike Bodie","TalkDescription":"Pokud jste n\u011bkdy pracovali s dab\u00e9ry nebo je hledali, pravd\u011bpodobn\u011b jste zjistili, \u017ee je to trochu slo\u017eit\u011bj\u0161\u00ed, ne\u017e jste si p\u016fvodn\u011b mysleli. Na\u0161t\u011bst\u00ed se v t\u00e9to p\u0159edn\u00e1\u0161ce dozv\u00edte o n\u011bkter\u00fdch \u00faskal\u00edch a prvn\u00edch chyb\u00e1ch, kter\u00fdch se m\u016f\u017eete v budoucnu vyvarovat. \"Pr\u00e1ce s dab\u00e9ry\" v\u00e1s vyzbroj\u00ed nov\u00fdmi n\u00e1pady a strategiemi pro va\u0161e p\u0159\u00ed\u0161t\u00ed nahr\u00e1v\u00e1n\u00ed voiceoveru, a\u0165 u\u017e jste indie nebo zku\u0161en\u00fd v\u00fdvoj\u00e1\u0159.","TalkName":"Pr\u00e1ce s hlasov\u00fdmi herci","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"8. 12. 13:00","company":"Voice Actor","description":"Mike je mnohokr\u00e1t ocen\u011bn\u00fd herec, dab\u00e9r a re\u017eis\u00e9r, p\u016fsob\u00edc\u00ed v Lond\u00fdn\u011b a Los Angeles. Jeho p\u0159edchoz\u00ed pr\u00e1ce pro AAA VO zahrnuje STAR WARS: BATTLEFRONT 2, THE DIVISION 2, CONTROL, GHOST RECON: BREAKPOINT a STAR CITIZEN a mnoho dal\u0161\u00edch nez\u00e1visl\u00fdch a mobiln\u00edch her.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/va\/bodie.jpg","jobTitle":"\u0158editel VO"}
Tomasz Gadomski
11 bit studios S.A.
{"Filter":"Business","FilterValue":"Business","Name":"Tomasz Gadomski","TalkDescription":"B\u011bhem t\u00e9to kr\u00e1tk\u00e9, ale obs\u00e1hl\u00e9 p\u0159edn\u00e1\u0161ky se v\u00fdvoj\u00e1\u0159i, zejm\u00e9na ti, kte\u0159\u00ed jsou na trhu relativn\u011b \u010derstv\u011b, na p\u0159\u00edkladech dozv\u011bd\u00ed, jak se pr\u00e1vn\u011b i obchodn\u011b p\u0159ipravit na roz\u0161\u00ed\u0159en\u00ed sv\u00e9ho du\u0161evn\u00edho vlastnictv\u00ed. V jak\u00e9 f\u00e1zi bychom m\u011bli za\u010d\u00edt p\u0159em\u00fd\u0161let o n\u00e1vrhu sv\u00e9ho Baby Yody? Jak si zajistit pr\u00e1va na sv\u016fj merch? Jak\u00e1 jsou rizika pro zna\u010dku, kdy\u017e se spoj\u00ed s influencerem? Co o\u010dek\u00e1vat od jedn\u00e1n\u00ed s poskytovateli streamingu, kdy\u017e uva\u017eujeme o tom, \u017ee z na\u0161\u00ed hry ud\u011bl\u00e1me televizn\u00ed seri\u00e1l? Mo\u017en\u00e1 nedostanete jasnou odpov\u011b\u010f, ale mo\u017en\u00e1 se vyhnete n\u011bkter\u00fdm n\u00e1strah\u00e1m p\u0159i snaze o jej\u00ed z\u00edsk\u00e1n\u00ed.","TalkName":"Jak si vyrobit vlastn\u00edho Baby Yodu - pr\u016fvodce v\u00fdvoj\u00e1\u0159\u016f roz\u0161\u00ed\u0159en\u00edm hern\u00edho IP","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"8. 12. 17:00","company":"11 bit studios S.A.","description":"Pr\u00e1vn\u00ed expert v 11 bitov\u00e9m studiu a lektor MBA kurzu Management du\u0161evn\u00edho vlastnictv\u00ed na PJATK Academy. Je z\u00e1visl\u00fd na hr\u00e1ch i televizi a kombinuje praktick\u00e9 zku\u0161enosti v oblasti pr\u00e1va du\u0161evn\u00edho vlastnictv\u00ed s v\u00e1\u0161n\u00ed pro m\u00e9dia a popkulturu. Nejv\u011bt\u0161\u00ed radost mu d\u011bl\u00e1 st\u00e1le se roz\u0161i\u0159uj\u00edc\u00ed seznam film\u016f na IMDB.com, pro kter\u00e9 byl pr\u00e1vn\u00edm poradcem.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/11b\/gadomski.jpg","jobTitle":"Pr\u00e1vn\u00ed expert"}
Jakub Brož
Hangar 13 Games
{"Filter":"Business","FilterValue":"Business","Name":"Jakub Bro\u017e","TalkDescription":"Mo\u017en\u00e1 jste o nich u\u017e sly\u0161eli - UX a UI, \u00fadajn\u011b nov\u00e9 pojmy, ale to je jen myln\u00e1 p\u0159edstava. UX a UI jsou tu s n\u00e1mi odjak\u017eiva a jsou z\u00e1sadn\u00edmi sou\u010d\u00e1stmi t\u00e9m\u011b\u0159 ka\u017ed\u00e9 hry a vy\u017eaduj\u00ed stejnou p\u00e9\u010di a pozornost jako jak\u00e1koli jin\u00e1 discipl\u00edna. P\u0159esto jsou \u010dasto odsouv\u00e1ny na okraj, jsou nepochopeny, nebo je mnoz\u00ed dokonce ignoruj\u00ed. Nez\u00e1le\u017e\u00ed na tom, zda jste s\u00f3lo v\u00fdvoj\u00e1\u0159, mal\u00fd indie t\u00fdm nebo sou\u010d\u00e1st velk\u00e9ho AA\/AAA studia. C\u00edlem t\u00e9to p\u0159edn\u00e1\u0161ky je p\u0159edstavit jeden ze zp\u016fsob\u016f, jak p\u0159istupovat k UX a UI z pohledu vedouc\u00edho zam\u011bstnance, a poskytnout poslucha\u010d\u016fm n\u011bkolik cenn\u00fdch a praktick\u00fdch rad, kter\u00e9 si p\u0159edn\u00e1\u0161ej\u00edc\u00ed tvrd\u011b vydobyl.","TalkName":"V\u00fdzvy v oblasti UX a UI - z pohledu vedouc\u00edho","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"9. 12. 16:30","company":"Hangar 13 Games","description":"Jakub je zku\u0161en\u00fd produktov\u00fd l\u00eddr a kreativn\u00ed specialista s r\u016fznorodou profesn\u00ed kari\u00e9rou zahrnuj\u00edc\u00ed vesm\u00edr, obranu a v\u00fdvoj SW a HW. V sou\u010dasn\u00e9 dob\u011b vede velk\u00fd mezioborov\u00fd t\u00fdm UX\/UI v Hang\u00e1ru 13, kter\u00fd pracuje na dosud neozn\u00e1men\u00e9m titulu. Voln\u00fd \u010das tr\u00e1v\u00ed se sv\u00fdm synem, v Unreal Enginu nebo lezen\u00edm a b\u011bh\u00e1n\u00edm po hor\u00e1ch.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/h13\/broz.jpg","jobTitle":"Producent"}
Martin Jurasek
Consultant
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Martin Jurasek","TalkDescription":"Pokud jste hern\u00ed design\u00e9r a chcete se zlep\u0161it, je tato p\u0159edn\u00e1\u0161ka ur\u010dena pr\u00e1v\u011b v\u00e1m. V t\u00e9to p\u0159edn\u00e1\u0161ce se budeme zab\u00fdvat b\u011b\u017en\u00fdmi probl\u00e9my, se kter\u00fdmi se hern\u00ed design\u00e9\u0159i pot\u00fdkaj\u00ed, jako je psan\u00ed dokumentace, t\u00fdmov\u00e1 spolupr\u00e1ce nebo jak p\u0159esv\u011bd\u010dit zbytek t\u00fdmu, aby implementoval va\u0161e n\u00e1pady do hry. Budeme se zab\u00fdvat t\u00edm, jak\u00e9 nov\u00e9 p\u0159\u00edstupy si m\u016f\u017eete osvojit, aby v\u00e1m pomohly na cest\u011b st\u00e1t se lep\u0161\u00edm hern\u00edm design\u00e9rem.","TalkName":"B\u011b\u017en\u00e9 probl\u00e9my game design\u00e9r\u016f a jak je p\u0159ekonat","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"9. 12. 13:00","company":"Consultant","description":"Martin Jur\u00e1\u0161ek je konzultant GD\/UX.
Martin pom\u00e1h\u00e1 hern\u00edm spole\u010dnostem p\u0159eklenout propast mezi UX a hern\u00edm designem. Za 10 let p\u016fsoben\u00ed v hern\u00edm pr\u016fmyslu jak na stran\u011b UX, tak na stran\u011b Game Designu si je dob\u0159e v\u011bdom slo\u017eitosti, kterou v\u00fdvoj her vytv\u00e1\u0159\u00ed. D\u00edky stovk\u00e1m prov\u011b\u0159en\u00fdch u\u017eivatelsk\u00fdch test\u016f a stovk\u00e1m stran p\u00edsemn\u00e9 dokumentace pom\u00e1h\u00e1 vyhlazovat proces UX designu a hern\u00edho designu p\u0159i v\u00fdvoji.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/consultant\/jurasek.jpg","jobTitle":"Konzultant UX\/GD"}
Petr Pekař
Warhorse Studios
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Petr Peka\u0159","TalkDescription":"Jak vytvo\u0159it 4 hodiny dlouhou epickou filmovou pod\u00edvanou? V prostorn\u00e9m motion capture s des\u00edtkami technik\u016f, spolehliv\u00fdmi rekvizitami a spoustou \u010dasu na p\u0159\u00edpravu? Nebo zp\u016fsobem Warhorse - Mal\u00fd prostor, ty\u010dky s fixami, p\u00e1r nad\u0161en\u00fdch nez\u00e1visl\u00fdch v\u00fdvoj\u00e1\u0159\u016f a spousta lepic\u00ed p\u00e1sky. Prezentace o vzestupech a p\u00e1dech nahr\u00e1v\u00e1n\u00ed cutsc\u00e9n pro KCD a o tom, kam jsme se dostali. Pou\u010dili jsme se v\u0161ak z na\u0161ich chyb?","TalkName":"Mocapping cutsc\u00e9n ve Warhorse studios anebo Jak vytvo\u0159it blkbuster ve stisn\u011bn\u00e9m prostoru","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"8. 12. 16:30","company":"Warhorse Studios","description":"Petr Peka\u0159 je filmov\u00fdm re\u017eis\u00e9rem ve studiu Warhorse. P\u016fvodn\u011b filmov\u00fd st\u0159iha\u010d a re\u017eis\u00e9r se p\u0159esunul do hern\u00edho sv\u011bta jako tv\u016frce cutsc\u00e9n. Pracoval na hr\u00e1ch Mafia 3 a Kingdom Come: Deliverance, re\u017e\u00edroval cutsc\u00e9ny pro DLC ke KCD a v sou\u010dasnosti vede odd\u011blen\u00ed mlad\u00fdch talentovan\u00fdch filma\u0159\u016f ve Warhorse.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/pekar.jpg","jobTitle":"Hlavn\u00ed tv\u016frce sc\u00e9n"}
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Jari-Pekka Kaleva","TalkDescription":"Co m\u016f\u017eete ud\u011blat, abyste zlep\u0161ili sv\u00e9 \u0161ance na zam\u011bstn\u00e1n\u00ed v evropsk\u00e9m hern\u00edm pr\u016fmyslu po ukon\u010den\u00ed studia? Co by m\u011bla hern\u00ed v\u00fdvoj\u00e1\u0159sk\u00e1 studia a profesion\u00e1ln\u00ed hern\u00ed vzd\u011bl\u00e1vac\u00ed instituce ud\u011blat, aby p\u0159eklenuly propast mezi profesion\u00e1ln\u00edm hern\u00edm vzd\u011bl\u00e1v\u00e1n\u00edm a hern\u00edm pr\u016fmyslem? V tomto panelu odborn\u00edci na budov\u00e1n\u00ed talent\u016f v hern\u00edm pr\u016fmyslu Suvi Latva (Neogames Finland, Finsko), Johanna Nylander (Dataspelbranchen, \u0160v\u00e9dsko), Jean Gr\u00e9ban (Walga, Belgie) a Pavel Bar\u00e1k (GDACZ, \u010cesk\u00e1 republika) diskutuj\u00ed o t\u011bchto a dal\u0161\u00edch ot\u00e1zk\u00e1ch. Panel moderuje v\u00fdkonn\u00fd \u0159editel EGDF Jari-Pekka Kaleva.","TalkName":"Panelov\u00e1 diskuze \u2013 Od studenta gemedev k expertovi na hern\u00ed pr\u016fmysl","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"9. 12. 11:00","company":"EGDF","description":"Jari-Pekka Kaleva je institu\u010dn\u00ed \u0161prt, kter\u00fd pom\u00e1h\u00e1 geek\u016fm hern\u00edho pr\u016fmyslu p\u0159evratn\u011b zm\u011bnit sv\u011bt, ve kter\u00e9m \u017eijeme. V sou\u010dasn\u00e9 dob\u011b pracuje jako v\u00fdkonn\u00fd \u0159editel v zast\u0159e\u0161uj\u00edc\u00ed organizaci evropsk\u00e9ho hern\u00edho pr\u016fmyslu EGDF a jako hlavn\u00ed politick\u00fd poradce v asociaci Neogames Finland. M\u00e1 v\u00edce ne\u017e deset let zku\u0161enost\u00ed se sledov\u00e1n\u00edm politick\u00e9ho rozhodov\u00e1n\u00ed na n\u00e1rodn\u00ed i evropsk\u00e9 \u00farovni z pohledu hern\u00edho pr\u016fmyslu. Ne\u017e se stal advok\u00e1tem hern\u00edho pr\u016fmyslu v Helsink\u00e1ch, zam\u011b\u0159oval se J-P ve studi\u00edch na v\u00fdzkum liter\u00e1rn\u00edch instituc\u00ed, pracoval v hern\u00edm startupu v Oulu a byl aktivn\u00ed v n\u011bkolika ob\u010dansk\u00fdch organizac\u00edch, dom\u00e1c\u00edch i mezin\u00e1rodn\u00edch.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/EGDF\/kaleva.jpg","jobTitle":"V\u00fdkonn\u00fd \u0159editel"}
Johanna Pirker
LMU / GameLabGraz
{"Filter":"Technical","FilterValue":"Technologie","Name":"Johanna Pirker","TalkDescription":"V t\u00e9to p\u0159edn\u00e1\u0161ce bude Johanna Pirker diskutovat o tom, jak um\u011bl\u00e1 inteligence v pr\u016fb\u011bhu \u010dasu zm\u011bnila zp\u016fsob, jak\u00fdm jsou hry navrhov\u00e1ny, jak aktu\u00e1ln\u011b ovliv\u0148uje v\u00fdvoj her a jak by mohla v budoucnu zm\u011bnit hry mimo tradi\u010dn\u00ed design obsahu.","TalkName":"P\u0159ehodnocen\u00ed AI v hern\u00edm v\u00fdvoji","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 13:00","company":"LMU \/ GameLabGraz","description":"Dr. Johanna Pirker je profesorkou medi\u00e1ln\u00ed informatiky na Univerzit\u011b Ludwiga Maximiliana v Mnichov\u011b v N\u011bmecku a na TU Graz v Rakousku, vede v\u00fdzkumnou skupinu Game Lab Graz a zkoum\u00e1 hry se zam\u011b\u0159en\u00edm na v\u00fdzkum her, AI, anal\u00fdzu dat a VR. technologi\u00ed.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/LMU\/pirker.jpg","jobTitle":"Profesorka"}
Johanna Nylander
Swedish Games Industry
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Johanna Nylander","TalkDescription":"Co m\u016f\u017eete ud\u011blat, abyste zlep\u0161ili sv\u00e9 \u0161ance na zam\u011bstn\u00e1n\u00ed v evropsk\u00e9m hern\u00edm pr\u016fmyslu po ukon\u010den\u00ed studia? Co by m\u011bla hern\u00ed v\u00fdvoj\u00e1\u0159sk\u00e1 studia a profesion\u00e1ln\u00ed hern\u00ed vzd\u011bl\u00e1vac\u00ed instituce ud\u011blat, aby p\u0159eklenuly propast mezi profesion\u00e1ln\u00edm hern\u00edm vzd\u011bl\u00e1v\u00e1n\u00edm a hern\u00edm pr\u016fmyslem? V tomto panelu odborn\u00edci na budov\u00e1n\u00ed talent\u016f v hern\u00edm pr\u016fmyslu Suvi Latva (Neogames Finland, Finsko), Johanna Nylander (Dataspelbranchen, \u0160v\u00e9dsko), Jean Gr\u00e9ban (Walga, Belgie) a Pavel Bar\u00e1k (GDACZ, \u010cesk\u00e1 republika) diskutuj\u00ed o t\u011bchto a dal\u0161\u00edch ot\u00e1zk\u00e1ch. Panel moderuje v\u00fdkonn\u00fd \u0159editel EGDF Jari-Pekka Kaleva.","TalkName":"Panelov\u00e1 diskuze \u2013 Od studenta gemedev k expertovi na hern\u00ed pr\u016fmysl","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"9. 12. 11:00","company":"Swedish Games Industry","description":"Vedouc\u00ed analytiky a z\u00e1stupce gener\u00e1ln\u00edho \u0159editele \u0160v\u00e9dsk\u00e9 asociace hern\u00edho pr\u016fmyslu. Zab\u00fdv\u00e1 se shroma\u017e\u010fov\u00e1n\u00edm a kompilac\u00ed dat pro zlep\u0161en\u00ed politick\u00fdch rozhodnut\u00ed o hern\u00edm pr\u016fmyslu. Vede analytick\u00e9ho odd\u011blen\u00ed, v\u010detn\u011b realizace v\u00fdro\u010dn\u00ed zpr\u00e1vy o \u0161v\u00e9dsk\u00e9m hern\u00edm pr\u016fmyslu.
M\u00e1 bakal\u00e1\u0159sk\u00fd titul v oboru hern\u00edho um\u011bn\u00ed se zku\u0161enostmi v oboru marketingu.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/EGDF\/nylander.jpg","jobTitle":"Vedouc\u00ed analytiky"}
Suvi Latva
Neogames Finland
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Suvi Latva","TalkDescription":"Co m\u016f\u017eete ud\u011blat, abyste zlep\u0161ili sv\u00e9 \u0161ance na zam\u011bstn\u00e1n\u00ed v evropsk\u00e9m hern\u00edm pr\u016fmyslu po ukon\u010den\u00ed studia? Co by m\u011bla hern\u00ed v\u00fdvoj\u00e1\u0159sk\u00e1 studia a profesion\u00e1ln\u00ed hern\u00ed vzd\u011bl\u00e1vac\u00ed instituce ud\u011blat, aby p\u0159eklenuly propast mezi profesion\u00e1ln\u00edm hern\u00edm vzd\u011bl\u00e1v\u00e1n\u00edm a hern\u00edm pr\u016fmyslem? V tomto panelu odborn\u00edci na budov\u00e1n\u00ed talent\u016f v hern\u00edm pr\u016fmyslu Suvi Latva (Neogames Finland, Finsko), Johanna Nylander (Dataspelbranchen, \u0160v\u00e9dsko), Jean Gr\u00e9ban (Walga, Belgie) a Pavel Bar\u00e1k (GDACZ, \u010cesk\u00e1 republika) diskutuj\u00ed o t\u011bchto a dal\u0161\u00edch ot\u00e1zk\u00e1ch. Panel moderuje v\u00fdkonn\u00fd \u0159editel EGDF Jari-Pekka Kaleva.","TalkName":"Panelov\u00e1 diskuze \u2013 Od studenta gemedev k expertovi na hern\u00ed pr\u016fmysl","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"9. 12. 11:00","company":"Neogames Finland","description":"Hlavn\u00ed obchodn\u00ed poradce ve finsk\u00e9 hern\u00ed asociaci Neogames.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/EGDF\/suvi.jpg","jobTitle":"Hlavn\u00ed obchodn\u00ed poradce"}
Lucie Tvarohová
Charles Games / Scholastika
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Vojtěch Černý
Univerzita Karlova, Matematicko-fyzikání fakulta
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Jakub Bakule
Creative Prague
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Jakub Bakule","TalkDescription":"Praha se kone\u010dn\u011b probouz\u00ed a chce se pod\u00edlet na v\u00fdvoji hry! Na\u0161\u00edm c\u00edlem je pomalu ud\u011blat z Prahy centrum hern\u00edho v\u00fdvoje. Za t\u00edmto \u00fa\u010delem za\u010dneme s programem na podporu mlad\u00fdch v\u00fdvoj\u00e1\u0159\u016f. Chceme, aby m\u011bli mo\u017enost pokra\u010dovat ve sv\u00fdch prvn\u00edch projektech a po studi\u00edch z\u016fstali pracovat v Praze. Abychom toho dos\u00e1hli, POT\u0158EBUJEME V\u00c1S! P\u0159ij\u010fte si poslechnout na\u0161i prezentaci a d\u00e1t n\u00e1m zp\u011btnou vazbu, jestli je to to, co pot\u0159ebujete.","TalkName":"Jak inkubovat v\u00fdvoj her v Praze?","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 11:30","company":"Creative Prague","description":"Jakub m\u00e1 doktor\u00e1t z politologie a pracoval jako analytik na Ministerstvu kultury \u010cR. Zde byl zodpov\u011bdn\u00fd za kl\u00ed\u010dov\u00e9 strategick\u00e9 dokumenty a program financovan\u00fd EU, v jeho\u017e r\u00e1mci se zasazoval o rozvoj kulturn\u00edch a kreativn\u00edch odv\u011btv\u00ed. V roce 2021 za\u010dal Jakub p\u016fsobit na lok\u00e1ln\u00ed \u00farovni v Praze jako \u010dlen Kreativn\u00ed Prahy. Vypracoval podklady pro inkuba\u010dn\u00ed program zam\u011b\u0159en\u00fd na v\u00fdvoj her.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/praha\/bakule.jpg","jobTitle":"Analytik"}
Anna Plechata Krausova
NEWTON University
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Anna Plechata Krausova","TalkDescription":"Vydejte se s Annou na cestu za pozn\u00e1n\u00edm slo\u017eit\u00e9ho vztahu mezi technologiemi a vzd\u011bl\u00e1v\u00e1n\u00edm. Odhal\u00edme, jak technologie revolu\u010dn\u011b m\u011bn\u00ed u\u010den\u00ed a jak vzd\u011bl\u00e1v\u00e1n\u00ed naopak formuje budoucnost technologi\u00ed. Z \u0159\u00ed\u0161e u\u010deben s um\u011blou inteligenc\u00ed prozkoum\u00e1me fascinuj\u00edc\u00ed pr\u016fse\u010d\u00edk znalost\u00ed a inovac\u00ed. P\u0159ipravte se na poutavou konverzaci!","TalkName":"Propojen\u00ed technologi\u00ed a vzd\u011bl\u00e1v\u00e1n\u00ed pro budoucnost inovac\u00ed","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"8. 12. 13:30","company":"NEWTON University","description":"Anna Plechat\u00e1 Krausov\u00e1 DPhil je politolo\u017eka a sociolo\u017eka p\u016fsob\u00edc\u00ed na NEWTONU od roku 2020. Od roku 2012 p\u016fsob\u00ed tak\u00e9 jako lektorka, akademick\u00e1 pracovnice a v\u00fdzkumn\u00e1 pracovnice na Oxfordsk\u00e9 univerzit\u011b. Anna se stala kancl\u00e9\u0159kou univerzity teprve ned\u00e1vno a s nad\u0161en\u00edm se v\u011bnuje zav\u00e1d\u011bn\u00ed inovac\u00ed v\u010detn\u011b um\u011bl\u00e9 inteligence do vysoko\u0161kolsk\u00e9ho vzd\u011bl\u00e1v\u00e1n\u00ed a vede proces internacionalizace univerzity.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/newton\/krausova.jpg","jobTitle":"Rektorka"}
Hedvika Jandová
ANOMALIA | Flying Rat Studio
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Hedvika Jandov\u00e1","TalkDescription":"Vydejte se na vzru\u0161uj\u00edc\u00ed prezentac\u00ed, ve kter\u00e9 v\u00e1m j\u00e1, jako hlavn\u00ed postava, odhal\u00edm p\u0159\u00edb\u011bh sv\u00e9ho v\u00fdvoje od skromn\u00fdch za\u010d\u00e1tk\u016f a\u017e ke zku\u0161en\u00e9mu v\u016fdci testov\u00e1n\u00ed. Prozkoumejte v\u00fdzvy, triumfy a neoceniteln\u00e9 poznatky, kter\u00e9 jsem po cest\u011b z\u00edskala, a pono\u0159te se do vzru\u0161uj\u00edc\u00edho sv\u011bta testov\u00e1n\u00ed her a zaji\u0161\u0165ov\u00e1n\u00ed kvality. Tato prezentace nen\u00ed jen osobn\u00ed vypr\u00e1v\u011bn\u00ed; je to pozv\u00e1nka pro nad\u0161en\u00e9 z\u00e1jemce, kte\u0159\u00ed cht\u011bj\u00ed za\u010d\u00edt pracovat v hern\u00edm pr\u016fmyslu, aby se p\u0159idali k n\u00e1m na transforma\u010dn\u00ed dobrodru\u017estv\u00ed. Zjist\u00edte, jak i vy m\u016f\u017eete za\u010d\u00edt nebo posunout svou kari\u00e9ru prost\u0159ednictv\u00edm kurz\u016f Anomalia. Nezme\u0161kejte to \u2013 va\u0161e cesta dobrodruha za\u010d\u00edn\u00e1 zde!","TalkName":"Testing Tales: From Zero to Game Dev Hero","TalkLanguage":"CZ","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"8. 12. 16:30","company":"ANOMALIA | Flying Rat Studio","description":"CQO a Release Manager ve studiu Flying Rat a nyn\u00ed tak\u00e9 mentor pro Anomalia. Pracuje v oblasti zaji\u0161\u0165ov\u00e1n\u00ed kvality a Release Managementu ji\u017e n\u011bkolik let. P\u0159ed rokem za\u010dala sd\u00edlet znalosti, kter\u00e9 z\u00edskala p\u0159i pr\u00e1ci na r\u016fzn\u00fdch projektech. Nyn\u00ed nastavuje procesy ve firm\u00e1ch, ve kter\u00fdch pracuje, a u\u010d\u00ed dal\u0161\u00ed nad\u0161ence z testov\u00e1n\u00ed ty nejlep\u0161\u00ed procesy, kter\u00e9 zn\u00e1. Sna\u017e\u00ed se usp\u011bt se sv\u00fdm hlavn\u00edm c\u00edlem - uk\u00e1zat lidem obrovsk\u00e9 mo\u017enosti testov\u00e1n\u00ed, kter\u00e9 by mohly zv\u00fd\u0161it \u00farove\u0148 kvality jejich pr\u00e1ce.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/anomalia\/jandova.jpg","jobTitle":"Mentor | CQO & Release Manager"}
Martin Vaňo
www.vanomartin.com
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Martin Va\u0148o","TalkDescription":"Vyhn\u011bte se chyb\u00e1m, kter\u00e9 v\u0161ichni opakuj\u00ed, v\u010detn\u011b zku\u0161en\u00fdch v\u00fdvoj\u00e1\u0159\u016f a velk\u00fdch studi\u00ed! P\u0159ij\u010fte a z\u00edskejte deset nepostradateln\u00fdch rad, kter\u00e9 Martin vyt\u011b\u017eil b\u011bhem sv\u00fdch let hern\u00edho v\u00fdvoje a v\u00fduky.","TalkName":"Deset nej\u010dast\u011bj\u0161\u00edch chyb za\u010d\u00ednaj\u00edc\u00edch designer\u016f I","TalkLanguage":"EN","TalkHall":"Workshop Room 1","TalkTime":"8. 12. 12:00","company":"www.vanomartin.com","description":"S 30 lety zku\u0161enost\u00ed v oblasti designu her, v\u010detn\u011b AAA her, mobiln\u00edch her a \u017eiv\u00fdch \u00fanikov\u00fdch her. Martin tak\u00e9 vyu\u010duje design a v\u00fdvoj her na univerzit\u00e1ch a online.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/anomalia\/vano.jpg","jobTitle":"Senior guru","OtherTalks":[{"id":138,"name":"Panelov\u00e1 diskuze - Jak vstoupit do hern\u00edho pr\u016fmyslu a\u202fusp\u011bt v n\u011bm I","filter":"Business","speakerId":124,"description":"V\u00fdvoj her je v\u011bt\u0161\u00ed ne\u017e filmov\u00fd a hudebn\u00ed pr\u016fmysl dohromady. Hry nab\u00edz\u00ed velmi zaj\u00edmav\u00e9 a perspektivn\u00ed kari\u00e9rn\u00ed uplatn\u011bn\u00ed. P\u0159esto\u017ee dne\u0161n\u00ed mlad\u00e1 generace konzumuje hry ve velk\u00e9m, \u010dasto tu\u0161\u00ed, \u017ee se samotnou tvorbou her lze i u\u017eivit. Co by m\u011bli z\u00e1jemci o tento obor v\u011bd\u011bt p\u0159i rozhodov\u00e1n\u00ed o sv\u00e9 budoucnosti, aby nakonec usp\u011bli a jejich o\u010dek\u00e1v\u00e1n\u00ed se naplnila? Jak\u00e9 profese se ve hr\u00e1ch uplatn\u00ed a jak\u00e9 k tomu m\u00edt p\u0159edpoklady? Na jak\u00fdch \u0161kol\u00e1ch lze studovat a jak se p\u0159ipravit na komunikaci se studii, kdy\u017e se uch\u00e1z\u00edte o pr\u00e1ci? Jak fungovat v profesion\u00e1ln\u00edch t\u00fdmech? Na tyto a dal\u0161\u00ed ot\u00e1zky, kter\u00e9 v\u00e1s zaj\u00edmaj\u00ed, v\u00e1m daj\u00ed odpov\u011bdi vybran\u00ed profesion\u00e1ln\u00ed tv\u016frci.","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-08 13:00:00","duration":50,"hallId":6,"virtualSpeakerName":"Martin Va\u0148o, Roman Hlad\u00edk, Petr Pettka Kol\u00e1\u0159, Vladim\u00edr Ger\u0161l, Martin Pernica","ignoreInSchedule":null,"hallName":"hall_lecture_6","Filter":"Business","FilterValue":"Business"},{"id":143,"name":"Deset nej\u010dast\u011bj\u0161\u00edch chyb za\u010d\u00ednaj\u00edc\u00edch designer\u016f II","filter":"Design","speakerId":124,"description":"Vyhn\u011bte se chyb\u00e1m, kter\u00e9 v\u0161ichni opakuj\u00ed, v\u010detn\u011b zku\u0161en\u00fdch v\u00fdvoj\u00e1\u0159\u016f a velk\u00fdch studi\u00ed! P\u0159ij\u010fte a z\u00edskejte deset nepostradateln\u00fdch rad, kter\u00e9 Martin vyt\u011b\u017eil b\u011bhem sv\u00fdch let hern\u00edho v\u00fdvoje a v\u00fduky.","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-09 11:00:00","duration":50,"hallId":7,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_7","Filter":"Design","FilterValue":"Hry\/Design"},{"id":142,"name":"Panelov\u00e1 diskuze - Jak vstoupit do hern\u00edho pr\u016fmyslu a\u202fusp\u011bt v n\u011bm II","filter":"Business","speakerId":124,"description":"V\u00fdvoj her je v\u011bt\u0161\u00ed ne\u017e filmov\u00fd a hudebn\u00ed pr\u016fmysl dohromady. Hry nab\u00edz\u00ed velmi zaj\u00edmav\u00e9 a perspektivn\u00ed kari\u00e9rn\u00ed uplatn\u011bn\u00ed. P\u0159esto\u017ee dne\u0161n\u00ed mlad\u00e1 generace konzumuje hry ve velk\u00e9m, \u010dasto tu\u0161\u00ed, \u017ee se samotnou tvorbou her lze i u\u017eivit. Co by m\u011bli z\u00e1jemci o tento obor v\u011bd\u011bt p\u0159i rozhodov\u00e1n\u00ed o sv\u00e9 budoucnosti, aby nakonec usp\u011bli a jejich o\u010dek\u00e1v\u00e1n\u00ed se naplnila? Jak\u00e9 profese se ve hr\u00e1ch uplatn\u00ed a jak\u00e9 k tomu m\u00edt p\u0159edpoklady? Na jak\u00fdch \u0161kol\u00e1ch lze studovat a jak se p\u0159ipravit na komunikaci se studii, kdy\u017e se uch\u00e1z\u00edte o pr\u00e1ci? Jak fungovat v profesion\u00e1ln\u00edch t\u00fdmech? Na tyto a dal\u0161\u00ed ot\u00e1zky, kter\u00e9 v\u00e1s zaj\u00edmaj\u00ed, v\u00e1m daj\u00ed odpov\u011bdi vybran\u00ed profesion\u00e1ln\u00ed tv\u016frci.","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-09 13:00:00","duration":50,"hallId":6,"virtualSpeakerName":"Martin Va\u0148o, Luk\u00e1\u0161 Medek, Hedvika Jandov\u00e1, Martin Petr\u00e1sek, Adam Smetana","ignoreInSchedule":null,"hallName":"hall_lecture_6","Filter":"Business","FilterValue":"Business"}]}
{"Filter":"Technical","FilterValue":"Technologie","Name":"Jan Sechovec","TalkDescription":"Za\u010dni vyv\u00edjet hru v cloud studiu. Nepot\u0159ebuje\u0161 k tomu \u017e\u00e1dn\u00e9ho CTO ani TD. Jak neztr\u00e1cet \u010das s budov\u00e1n\u00edm infrastruktury a soust\u0159edit se na to podstatn\u00e9.","TalkName":"Rem\u0101ngu \u2013 Hern\u00ed studio v cloudu! Kompletn\u00ed game dev infrastruktura na jedno kliknut\u00ed","TalkLanguage":"EN","TalkHall":"Workshop Room 1","TalkTime":"8. 12. 14:00","company":"Revolgy","description":"Jan Sechovec m\u00e1 rozmanit\u00e9 pracovn\u00ed zku\u0161enosti, kter\u00e9 zahrnuj\u00ed r\u016fzn\u00e9 odv\u011btv\u00ed a role. Od n\u00e1vrh\u00e1\u0159e WAN a odborn\u00edka pro Arm\u00e1du \u010cesk\u00e9 republiky, p\u0159es \u010dlenstv\u00ed v \u010desk\u00e9 delegaci NATO a EU jako IT specialista v NATO HQ a\u017e po vedouc\u00edho s\u00ed\u0165ov\u00e9ho experta na Ministerstvu obrany \u010cesk\u00e9 republiky. Jan tak\u00e9 pracoval v BM jako freelance Flex v\u00fdvoj\u00e1\u0159 v roce 2011, zast\u00e1val n\u011bkolik pozic v \u010cesk\u00e9 spo\u0159iteln\u011b, v\u010detn\u011b vedouc\u00edho v\u00fdvoje pro Openbanking, vedouc\u00edho odd\u011blen\u00ed pokro\u010dil\u00fdch technologi\u00ed a prototyp\u016f, Universal Digital Punker, a IT specialisty a nad\u0161ence do Adobe Flex. V roce 2023 se Jan stal Chief Technology Officer v Rem\u00e4ngu, kde vede t\u00fdm odborn\u00fdch v\u00fdvoj\u00e1\u0159\u016f a inov\u00e1tor\u016f, kte\u0159\u00ed maj\u00ed za c\u00edl revolu\u010dn\u011b zm\u011bnit v\u00fdvoj cloudov\u00fdch her prost\u0159ednictv\u00edm platformy Rem\u0101ngu.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/revolgy\/sechovec.jpg","jobTitle":"VP of Product"}
Ondřej Nádvorník
Newton University Group
{"Filter":"Business","FilterValue":"Business","Name":"Ond\u0159ej N\u00e1dvorn\u00edk","TalkDescription":"P\u0159ipojte se k n\u00e1m a objevte \u010dasto p\u0159ehl\u00ed\u017een\u00fd aspekt v\u00fdvoje her - marketing. Kdy\u017e se v\u00fdvoj\u00e1\u0159i pono\u0159\u00ed do programov\u00e1n\u00ed a technologi\u00ed, \u010dasto opomenou kl\u00ed\u010dovou roli propagace. Tento workshop nab\u00edz\u00ed cenn\u00e9 poznatky z m\u00e9 zku\u0161enosti, kter\u00e9 pomohou nez\u00e1visl\u00fdm v\u00fdvoj\u00e1\u0159\u016fm a firm\u00e1m utvo\u0159it efektivn\u00ed strategii propagace. Zjist\u011bte kde za\u010d\u00edt, kl\u00ed\u010dov\u00e9 kroky v marketingua d\u016fle\u017eit\u00e9 ot\u00e1zky pro ka\u017edou f\u00e1zi. Nezme\u0161kejte tuto p\u0159\u00edle\u017eitost objevit osv\u011bd\u010den\u00e9 postupy, vyhnout se b\u011b\u017en\u00fdm chyb\u00e1m a vyt\u011b\u017eit dynamick\u00e9 Q&A. Zlep\u0161ete svou dr\u00e1hu hern\u00edho v\u00fdvoje ovl\u00e1dnut\u00edm um\u011bn\u00ed sebepropagace!","TalkName":"Marketing for Games Workshop","TalkLanguage":"EN","TalkHall":"Workshop Room 1","TalkTime":"9. 12. 12:00","company":"Newton University Group","description":"\u0158editel spole\u010dnosti Finley Agency Ond\u0159ej N\u00e1dvorn\u00edk m\u00e1 v\u00edce ne\u017e 10 let zku\u0161enost\u00ed s v\u00fdvojem web\u016f a marketingu. Tato firma se zam\u011b\u0159uje na tvorbu inovativn\u00edch a \u00fa\u010dinn\u00fdch \u0159e\u0161en\u00ed pro startupy, akce a kampan\u011b. Jeho posl\u00e1n\u00edm je pomoci klient\u016fm dos\u00e1hnout sv\u00fdch c\u00edl\u016f a rozv\u00edjet sv\u00e9 podnik\u00e1n\u00ed s vyu\u017eit\u00edm odborn\u00fdch znalost\u00ed webov\u00e9ho designu, online marketingu, brandingu a \u0161k\u00e1lov\u00e1n\u00ed.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/newton\/nadvornik.jpg","jobTitle":"Lektor marketingu"}
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Jakub Guman","TalkDescription":"Narativn\u00ed design pro za\u010d\u00e1te\u010dn\u00edky. Jak se p\u0159\u00edb\u011bh ve hr\u00e1ch li\u0161\u00ed od filmov\u00e9ho sc\u00e9n\u00e1\u0159e a jak se vyhnout za\u010d\u00e1te\u010dnick\u00fdm chyb\u00e1m.","TalkName":"Narativn\u00ed design a \u00faskal\u00ed pro za\u010d\u00e1te\u010dn\u00edky","TalkLanguage":"EN","TalkHall":"Workshop Room 2","TalkTime":"9. 12. 15:00","company":"Anomalia","description":"Lektor narativn\u00edho designu a d\u0159\u00edve tak\u00e9 designer Warhorse Studios.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/anomalia\/guman.jpg","jobTitle":"Lector"}
Vojtěch Kovařič
Warhorse Studios
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Vojt\u011bch Kova\u0159i\u010d","TalkDescription":"Z\u00e1kladem v\u00fdvoje her jsou pipelines, kter\u00e9 ve Warhorse Studios zaji\u0161\u0165uj\u00ed efektivitu. Poj\u010fte se mnou prozkoumat jejich v\u00fdznam, proniknout do jejich slo\u017eitost\u00ed, pod\u00edvat se na skute\u010dn\u00e9 p\u0159\u00edpady pou\u017eit\u00ed od spole\u010dnosti Warhorse a odhalit kl\u00ed\u010dov\u00e9 p\u0159ek\u00e1\u017eky p\u0159i jejich vytv\u00e1\u0159en\u00ed. Poj\u010fme odhalit tajemstv\u00ed hern\u00edch pipelines","TalkName":"Vytv\u00e1\u0159en\u00ed produk\u010dn\u00ed pipeliny","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"8. 12. 12:00","company":"Warhorse Studios","description":"V minul\u00e9m desetilet\u00ed byl Vojt\u011bch producentem a vedouc\u00edm projektu Arma 3 a pozd\u011bji producentem hry Ylands ve spole\u010dnosti Bohemia Interactive. Nyn\u00ed se jako vedouc\u00ed producent ve spole\u010dnosti Warhorse pod\u00edl\u00ed na dosud neozn\u00e1men\u00e9m projektu.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/kovaric.png","jobTitle":"Vedouc\u00ed producent"}
Jan Němec
Warhorse Studios
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Jan N\u011bmec","TalkDescription":"Co d\u011bl\u00e1 dobr\u00fd quest? A jak\u00fd je rozd\u00edl mezi dobr\u00fdm a dokonal\u00fdm questem? Jak\u00e9 n\u00e1stroje m\u016f\u017eeme pou\u017e\u00edt a jak je pou\u017e\u00edvat. Je v\u016fbec mo\u017en\u00e9 dos\u00e1hnout dokonalosti v designu quest\u016f? A co to stoj\u00ed? Jak slo\u017eit\u00fd m\u016f\u017ee b\u00fdt quest, ne\u017e se rozpadne?","TalkName":"M\u00fdtus dokonal\u00e9ho questu aneb Jak selhat s gr\u00e1ci\u00ed","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"9. 12. 13:30","company":"Warhorse Studios","description":"Jan N\u011bmec pracuje jako senior design\u00e9r ve Warhorse Studios, kde posledn\u00edch deset let navrhoval questy, aktivity a minihry.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/nemec.png","jobTitle":"Design\u00e9r"}
Koen Samyn
Digital Arts and Entertainment
{"Filter":"Technical","FilterValue":"Technologie","Name":"Koen Samyn","TalkDescription":"Vstupte do sv\u011bta verzov\u00e1n\u00ed zdrojov\u00fdch k\u00f3d\u016f, kde Git nen\u00ed jen n\u00e1strojem, ale z\u00e1kladem spolupr\u00e1ce p\u0159i v\u00fdvoji her. Ve spole\u010dnosti Digital Arts and Entertainment jsme zdokonalili syst\u00e9m, kter\u00fd um\u00ed v\u00edc ne\u017e jen spravovat k\u00f3d - podporuje kulturu t\u00fdmov\u00e9 pr\u00e1ce a profesn\u00edho r\u016fstu. V na\u0161\u00ed p\u0159edn\u00e1\u0161ce se pod\u011bl\u00edme o protokoly a postupy syst\u00e9mu Git, kter\u00e9 v\u0161t\u011bpujeme na\u0161im student\u016fm, postupy, kter\u00e9 podporuj\u00ed jejich rozvoj, komunikaci a kooperativn\u00ed dovednosti. To jsou dovednosti, kter\u00e9 je p\u0159iprav\u00ed na re\u00e1ln\u00e9 v\u00fdzvy v r\u00e1mci st\u00e1\u017e\u00ed a profesion\u00e1ln\u00edho prost\u0159ed\u00ed. Dozv\u00edte se, jak n\u00e1\u0161 p\u0159\u00edstup k pou\u017e\u00edv\u00e1n\u00ed syst\u00e9mu Git p\u0159esahuje r\u00e1mec k\u00f3dov\u00e1n\u00ed a vytv\u00e1\u0159\u00ed \u00e9tos spolupr\u00e1ce, kter\u00fd si na\u0161i studenti odnesou do sv\u00e9 budouc\u00ed kari\u00e9ry.","TalkName":"\u010cemu u\u010d\u00edme studenty - vyu\u017eit\u00ed syst\u00e9mu git jako n\u00e1stroje pro spolupr\u00e1ci p\u0159i v\u00fdvoji her","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"9. 12. 14:00","company":"Digital Arts and Entertainment","description":"Jako jeden ze zakladatel\u016f spole\u010dnosti Digital Arts and Entertainment v roce 2006 je Koen Samyn dob\u0159e obezn\u00e1men s v\u00fdukou z\u00e1kladn\u00edch aspekt\u016f v\u00fdvoje her pro t\u00e9m\u011b\u0159 celou generaci student\u016f.
Jako sou\u010dasn\u00fd koordin\u00e1tor programu pro obor Game Development pod DAE je v sou\u010dasnosti zodpov\u011bdn\u00fd za to, aby studijn\u00ed program odpov\u00eddal o\u010dek\u00e1v\u00e1n\u00edm pr\u016fmyslu.
Naposledy p\u0159edn\u00e1\u0161el na konferenci Brighton Develop 2023 o tvorb\u011b multiplatformn\u00edch her pomoc\u00ed C++ a CMake a o tom, jak studenti tyto technologie vyu\u017e\u00edvaj\u00ed p\u0159i tvorb\u011b remak\u016f ark\u00e1dov\u00fdch her.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/dae\/samyn.jpg","jobTitle":"Koordin\u00e1tor studijn\u00edho programu V\u00fdvoj her"}
{"Filter":"Business","FilterValue":"Business","Name":"Petr Bratsk\u00fd","TalkDescription":"Jist\u011b v\u00edte, \u017ee um\u011bl\u00e1 inteligence je ned\u00edlnou sou\u010d\u00e1st\u00ed videoher ji\u017e mnoho let. \u0158e\u0161en\u00ed zalo\u017een\u00e1 na um\u011bl\u00e9 inteligenci se p\u0159i v\u00fdvoji her pou\u017e\u00edvaj\u00ed pro generov\u00e1n\u00ed artov\u00fdch v\u00fdstup\u016f, moderov\u00e1n\u00ed chatu, pro pos\u00edlen\u00ed NPC, aby se vytvo\u0159il lep\u0161\u00ed z\u00e1\u017eitek pro hr\u00e1\u010de, a pro mnoho dal\u0161\u00edch \u00fa\u010del\u016f. Vyu\u017eit\u00ed um\u011bl\u00e9 inteligence ve hr\u00e1ch v\u0161ak p\u0159in\u00e1\u0161\u00ed tak\u00e9 mnoho pr\u00e1vn\u00edch a etick\u00fdch probl\u00e9m\u016f a nevy\u0159e\u0161en\u00fdch ot\u00e1zek. Nap\u0159\u00edklad kdo je autorem d\u00edla generovan\u00e9ho um\u011blou inteligenc\u00ed? P\u0159edstavuje pou\u017eit\u00ed autorsk\u00fdch d\u011bl bez souhlasu p\u0159i tr\u00e9ninku t\u011bchto n\u00e1stroj\u016f zalo\u017een\u00fdch na um\u011bl\u00e9 inteligenci poru\u0161en\u00ed autorsk\u00fdch pr\u00e1v? Chcete postavit hru na funkc\u00edch, kter\u00e9 nejsou chr\u00e1n\u011bny autorsk\u00fdm pr\u00e1vem? A jak je to s riziky ochrany soukrom\u00ed? V\u00fdvoj\u00e1\u0159i her nyn\u00ed stoj\u00ed p\u0159ed d\u016fle\u017eit\u00fdmi rozhodnut\u00edmi. R\u00e1di s v\u00e1mi probereme r\u016fzn\u00e1 pr\u00e1vn\u00ed rizika a pokus\u00edme se zodpov\u011bd\u011bt va\u0161e ot\u00e1zky a poradit v\u00e1m, jak tato rizika z pohledu v\u00fdvoj\u00e1\u0159e zm\u00edrnit.","TalkName":"Panelov\u00e1 diskuse \u2013 Pr\u00e1vn\u00ed v\u00fdzvy p\u0159i pou\u017e\u00edv\u00e1n\u00ed um\u011bl\u00e9 inteligence v hern\u00edm v\u00fdvoji","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"9. 12. 12:00","company":"Kinstellar","description":"Petr Bratsk\u00fd je vedouc\u00edm pr\u00e1vn\u00edkem v mezin\u00e1rodn\u00ed advok\u00e1tn\u00ed kancel\u00e1\u0159i Kinstellar a odborn\u00edkem na technologie, ochranu osobn\u00edch \u00fadaj\u016f, pr\u00e1vo du\u0161evn\u00edho vlastnictv\u00ed a pr\u00e1vo z\u00e1bavy, v\u010detn\u011b pr\u00e1va videoher. Zam\u011b\u0159uje se na poskytov\u00e1n\u00ed komplexn\u00edho poradenstv\u00ed mezin\u00e1rodn\u00edm i m\u00edstn\u00edm klient\u016fm ve v\u0161ech pr\u00e1vn\u00edch aspektech videoher. Petr m\u00e1 rovn\u011b\u017e v\u00fdznamn\u00e9 zku\u0161enosti v oblasti medi\u00e1ln\u00edho a filmov\u00e9ho pr\u00e1va, kde zastupuje v\u00fdznamn\u00e9 produk\u010dn\u00ed spole\u010dnosti ve v\u0161ech f\u00e1z\u00edch filmov\u00e9 produkce a rovn\u011b\u017e v regulatorn\u00edch z\u00e1le\u017eitostech (zejm\u00e9na v oblasti ochrany spot\u0159ebitele, digit\u00e1ln\u00edch slu\u017eeb a ochrany osobn\u00edch \u00fadaj\u016f). R\u00e1d spolupracuje s inovativn\u00edmi a kreativn\u00edmi odv\u011btv\u00edmi, miluje film a hudbu a sb\u00edr\u00e1 LP desky.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/k\/bratsky.jpg","jobTitle":"\u0159\u00edd\u00edc\u00ed spolupracovn\u00edk"}
Miro Horváth
PixelAnt Games
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Miro Horv\u00e1th","TalkDescription":"Blender pokro\u010dil a umo\u017e\u0148uje procedur\u00e1ln\u00ed generov\u00e1n\u00ed obsahu prost\u0159ednictv\u00edm geometrick\u00fdch uzl\u016f (\"Geometry nodes\"). Tato p\u0159edn\u00e1\u0161ka p\u0159edstav\u00ed jeho mo\u017enosti v kontextu otev\u0159en\u00fdch sv\u011bt\u016f podporovan\u00fdch technologi\u00ed Enfusion enginu.","TalkName":"Procedur\u00e1ln\u00ed generov\u00e1n\u00ed obsahu pro virtu\u00e1ln\u00ed krajiny v programu Blender","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"8. 12. 17:30","company":"PixelAnt Games","description":"Posledn\u00edch 16 let je Mirovo jm\u00e9no spojeno se spole\u010dnost\u00ed Bohemia Interactive, kde pracoval na titulech jako Arma, DayZ a se spole\u010dnost\u00ed BISim, kde vyv\u00edjel vojensk\u00fd simul\u00e1tor Virtual Battle Space (VBS). Jeho zku\u0161enosti sahaj\u00ed od vytv\u00e1\u0159en\u00ed virtu\u00e1ln\u00edch krajin a\u017e po procedur\u00e1ln\u00ed generov\u00e1n\u00ed hern\u00edch prost\u0159edk\u016f a v\u00fdvoj komunitn\u00edch n\u00e1stroj\u016f v Blenderu.
V sou\u010dasn\u00e9 dob\u011b pracuje jako hlavn\u00ed technick\u00fd um\u011blec ve spole\u010dnosti PixelAntGames.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/pixel\/MiroHorvath.jpg","jobTitle":"Hlavn\u00ed technick\u00fd um\u011blec"}
Petr Kolář
Ashborne Games – THQ Nordic
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Petr Kol\u00e1\u0159","TalkDescription":"Hra Last Train Home je inspirov\u00e1na histori\u00ed \u010deskoslovensk\u00fdch legi\u00ed v Rusku po prvn\u00ed sv\u011btov\u00e9 v\u00e1lce. B\u011bhem v\u00fdvoje jsme \u00fazce spolupracovali s \u010ceskoslovenskou obc\u00ed legion\u00e1\u0159skou, abychom zajistili historickou p\u0159esnost. Pronikn\u011bte do na\u0161\u00ed spolupr\u00e1ce a prozkoumejte, jak jejich cenn\u00e9 podn\u011bty formovaly n\u00e1\u0161 design, v\u00fdtvarn\u00e9 zpracov\u00e1n\u00ed a efektivn\u00ed marketing.
P\u0159edn\u00e1\u0161ka bude prob\u00edhat v \u010de\u0161tin\u011b a bude simult\u00e1nn\u011b tlumo\u010dena do angli\u010dtiny.","TalkName":"Historick\u00e1 spolupr\u00e1ce na h\u0159e Last Train Home","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 17:00","company":"Ashborne Games \u2013 THQ Nordic","description":"Petr Kol\u00e1\u0159 pracoval dva roky jako hern\u00ed novin\u00e1\u0159 v online magaz\u00ednu Doup\u011b a pot\u00e9 deset let v Bohemia Interactive na hr\u00e1ch jako Arma 3 a Vigor. Pod hlavi\u010dkou THQ Nordic zalo\u017eil spole\u010dnost Ashborne Games, kter\u00e1 stoj\u00ed za o\u010dek\u00e1vanou historickou strategi\u00ed Last Train Home.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Ashborne\/PetrKolar.jpg","jobTitle":"\u0158editel Studia"}
Jindřich Skeldal
Skeldal Immersive
{"Filter":"Business","FilterValue":"Business","Name":"Jind\u0159ich Skeldal","TalkDescription":"Moje cesta od p\u016fvodn\u00edho n\u00e1padu simulovat herectv\u00ed ve virtu\u00e1ln\u00ed realit\u011b p\u0159es dva prototypy a\u017e po inkuba\u010dn\u00ed program Czech Invest a pl\u00e1n dal\u0161\u00edho v\u00fdvoje.","TalkName":"Simulace herectv\u00ed ve VR a jak se z n\u00ed m\u016f\u017ee st\u00e1t miliardov\u00fd byznys","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"8. 12. 13:00","company":"Skeldal Immersive","description":"Hern\u00ed v\u00fdvoj\u00e1\u0159 s 30 lety zku\u0161enost\u00ed s v\u00fdvojem her. Autor trilogie \"Br\u00e1ny Skeldalu\". Dr\u017eitel ocen\u011bn\u00ed za nejlep\u0161\u00ed hru na GDS - Theatre VR.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Skeldal\/JindraSkeldal.jpg","jobTitle":"CEO"}
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Filip Hracek","TalkDescription":"V dne\u0161n\u00ed dob\u011b maj\u00ed i nez\u00e1visl\u00e1 studia des\u00edtky nebo stovky zam\u011bstnanc\u016f. Je v\u016fbec mo\u017en\u00e9 v dne\u0161n\u00ed dob\u011b vytv\u00e1\u0159et hry jako jedin\u00fd v\u00fdvoj\u00e1\u0159 vzhledem k n\u00e1rok\u016fm na komplexnost? Je, ale mus\u00edte b\u00fdt opravdu brut\u00e1ln\u00ed a kreativn\u00ed, pokud jde o rozsah hry.","TalkName":"Solo Gamedev: Jak vytvo\u0159it \u00fasp\u011b\u0161nou hru na vlastn\u00ed p\u011bst","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"8. 12. 16:00","company":"Raindead","description":"Filip je jedno\u010dlenn\u00e9 studio, kter\u00e9 m\u00e1 za sebou relativn\u011b \u00fasp\u011b\u0161nou hru a na dal\u0161\u00ed se pracuje. Pracoval v Silicon Valley, te\u010f je v Praze.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Raindead\/FilipHracek.jpeg","jobTitle":"Hern\u00ed v\u00fdvoj\u00e1\u0159"}
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Luk\u00e1\u0161 Vesel\u00fd","TalkDescription":"P\u0159edstaven\u00ed Gamebaze, komunitn\u00edho a vzd\u011bl\u00e1vac\u00edho gamedev centra v Brn\u011b, jeho historie, vize a sou\u010dasn\u00e9 slu\u017eby - inkub\u00e1tor a coworkingov\u00fd prostor. Shrnut\u00ed ro\u010dn\u00edho pilotn\u00edho provozu hern\u00edho inkub\u00e1toru, vysv\u011btlen\u00ed koncepce jeho programu a c\u00edl\u016f.","TalkName":"Gamebaze: Podpora hern\u00edch v\u00fdvoj\u00e1\u0159\u016f v Brn\u011b","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"8. 12. 13:00","company":"Gamebaze","description":"V gamedevu p\u016fsob\u00ed profesion\u00e1ln\u011b od roku 2001 jako hern\u00ed design\u00e9r, vedouc\u00ed designu, vedouc\u00ed projektu a producent. V sou\u010dasn\u00e9 dob\u011b se pod\u00edl\u00ed na budov\u00e1n\u00ed Gamebaze, komunitn\u00edho a vzd\u011bl\u00e1vac\u00edho centra pro hern\u00ed v\u00fdvoj\u00e1\u0159e, kde vede Gamebaze_incubator pro podporu za\u010d\u00ednaj\u00edc\u00edch gamedev t\u00fdm\u016f.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/GameBaze\/LukaVesely.jpg","jobTitle":"Projektov\u00fd mana\u017eer"}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Adam Sporka","TalkDescription":"V t\u00e9to p\u0159edn\u00e1\u0161ce se zam\u011b\u0159\u00ed na komunikaci o hudb\u011b v hern\u00edch studi\u00edch. Nejen hudebn\u00edci p\u0159isp\u00edvaj\u00ed k n\u00e1vrhu a realizaci hudby ve h\u0159e. Probl\u00e9mem je, \u017ee si n\u011bkdo nemus\u00ed uv\u011bdomit, \u017ee by jeho vstupy byly relevantn\u00ed, za\u010dne d\u00e1vat sv\u00e9 podn\u011bty a\u017e ve chv\u00edli, kdy jsou v\u0161echny hudebn\u00ed volby pevn\u011b dan\u00e9, nebo d\u011bl\u00e1 rozhodnut\u00ed ovliv\u0148uj\u00edc\u00ed hudbu bez zapojen\u00ed samotn\u00fdch hudebn\u00edk\u016f.","TalkName":"Necht\u011bn\u00e1 p\u0159ekvapen\u00ed p\u0159i tvorb\u011b a v\u00fdvoji hern\u00ed hudby","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"8. 12. 12:00","company":"Acaremi","description":"Adam Sporka je v\u00fdzkumn\u00edk, v\u00fdvoj\u00e1\u0159, skladatel a pedagog v oblasti hern\u00edho zvuku. V sou\u010dasn\u00e9 dob\u011b se pod\u00edl\u00ed na v\u00fdvoji n\u011bkolika v\u00fdznamn\u00fdch her jako softwarov\u00fd in\u017een\u00fdr hern\u00edho zvuku a jako design\u00e9r a skladatel adaptivn\u00ed hudby. Vyu\u010duje tak\u00e9 hern\u00ed audio na Kalifornsk\u00e9 univerzit\u011b v Santa Cruz a na Karlov\u011b univerzit\u011b.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Acaremi\/AdamSporka.jpg","jobTitle":"Tv\u016frce a software in\u017een\u00fdr hern\u00ed hudby"}
Oskar Porębski
GrowThunders
{"Filter":"Business","FilterValue":"Business","Name":"Oskar Por\u0119bski","TalkDescription":"Pono\u0159te se do sv\u011bta influencer marketingu pro mobiln\u00ed aplikace a hry zalo\u017een\u00e9ho na datech. V t\u00e9to p\u0159edn\u00e1\u0161ce se s v\u00e1mi pod\u011bl\u00edme o post\u0159ehy a poznatky o vyu\u017e\u00edv\u00e1n\u00ed partnerstv\u00ed s influencery pro udr\u017eiteln\u00fd r\u016fst. Dozv\u00edte se o analytice, kter\u00e1 stoj\u00ed za \u00fasp\u011b\u0161n\u00fdmi kampan\u011bmi, o tom, jak podpo\u0159it organick\u00fd dosah, a o dlouhodob\u00fdch v\u00fdhod\u00e1ch dob\u0159e propracovan\u00e9 strategie influencer\u016f. P\u0159ipojte se k n\u00e1m a podrobn\u011b prozkoumejte toto dynamick\u00e9 marketingov\u00e9 prost\u0159ed\u00ed!","TalkName":"Od placen\u00e9ho k organick\u00e9mu: Jak se \"Influence Marketing\" prom\u00edt\u00e1 do dlouhodob\u00e9ho r\u016fstu mobiln\u00edch aplikac\u00ed a her","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"8. 12. 14:30","company":"GrowThunders","description":"Oskar Por\u0119bski - v\u00fdkonn\u00fd \u0159editel (CEO) - dynamick\u00fd l\u00eddr s hlubokou v\u00e1\u0161n\u00ed pro aplikaci anal\u00fdzy dat v oblastech marketingu, prodeje a obchodn\u00ed strategie. \u00dasp\u011b\u0161n\u011b realizoval v\u00edce ne\u017e 500 spoluprac\u00ed s influencery ve v\u00edce ne\u017e 30 zem\u00edch. Tv\u016frce prognostick\u00e9ho softwaru, kter\u00fd p\u0159esn\u011b p\u0159edpov\u00edd\u00e1 v\u00fdsledky marketingov\u00fdch kampan\u00ed, ov\u011b\u0159en\u00e9 mnoha p\u0159\u00edpadov\u00fdmi studiemi a \u00fasp\u011b\u0161n\u00fdmi obchodn\u00edmi p\u0159\u00edb\u011bhy.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/GT\/OskarPorebski.jpg","jobTitle":"CEO"}
Nav Sunner
Navatron Limited
{"Filter":"Business","FilterValue":"Business","Name":"Nav Sunner","TalkDescription":"Jist\u011b v\u00edte, \u017ee um\u011bl\u00e1 inteligence je ned\u00edlnou sou\u010d\u00e1st\u00ed videoher ji\u017e mnoho let. \u0158e\u0161en\u00ed zalo\u017een\u00e1 na um\u011bl\u00e9 inteligenci se p\u0159i v\u00fdvoji her pou\u017e\u00edvaj\u00ed pro generov\u00e1n\u00ed artov\u00fdch v\u00fdstup\u016f, moderov\u00e1n\u00ed chatu, pro pos\u00edlen\u00ed NPC, aby se vytvo\u0159il lep\u0161\u00ed z\u00e1\u017eitek pro hr\u00e1\u010de, a pro mnoho dal\u0161\u00edch \u00fa\u010del\u016f. Vyu\u017eit\u00ed um\u011bl\u00e9 inteligence ve hr\u00e1ch v\u0161ak p\u0159in\u00e1\u0161\u00ed tak\u00e9 mnoho pr\u00e1vn\u00edch a etick\u00fdch probl\u00e9m\u016f a nevy\u0159e\u0161en\u00fdch ot\u00e1zek. Nap\u0159\u00edklad kdo je autorem d\u00edla generovan\u00e9ho um\u011blou inteligenc\u00ed? P\u0159edstavuje pou\u017eit\u00ed autorsk\u00fdch d\u011bl bez souhlasu p\u0159i tr\u00e9ninku t\u011bchto n\u00e1stroj\u016f zalo\u017een\u00fdch na um\u011bl\u00e9 inteligenci poru\u0161en\u00ed autorsk\u00fdch pr\u00e1v? Chcete postavit hru na funkc\u00edch, kter\u00e9 nejsou chr\u00e1n\u011bny autorsk\u00fdm pr\u00e1vem? A jak je to s riziky ochrany soukrom\u00ed? V\u00fdvoj\u00e1\u0159i her nyn\u00ed stoj\u00ed p\u0159ed d\u016fle\u017eit\u00fdmi rozhodnut\u00edmi. R\u00e1di s v\u00e1mi probereme r\u016fzn\u00e1 pr\u00e1vn\u00ed rizika a pokus\u00edme se zodpov\u011bd\u011bt va\u0161e ot\u00e1zky a poradit v\u00e1m, jak tato rizika z pohledu v\u00fdvoj\u00e1\u0159e zm\u00edrnit.","TalkName":"Panelov\u00e1 diskuse \u2013 Pr\u00e1vn\u00ed v\u00fdzvy p\u0159i pou\u017e\u00edv\u00e1n\u00ed um\u011bl\u00e9 inteligence v hern\u00edm v\u00fdvoji","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"9. 12. 12:00","company":"Navatron Limited","description":"Nav Sunner je zakladatelem pr\u00e1vn\u00ed a obchodn\u00ed poradensk\u00e9 spole\u010dnosti v oblasti videoher s n\u00e1zvem \"Navatron\". Nav se zab\u00fdv\u00e1 videohern\u00edm pr\u016fmyslem od 90. let a je hr\u00e1\u010dem od 70. let. Je kvalifikovan\u00fdm pr\u00e1vn\u00edkem a z\u00edskal magistersk\u00fd titul v oboru pr\u00e1va du\u0161evn\u00edho vlastnictv\u00ed. P\u016fsobil jako intern\u00ed poradce i extern\u00ed poradce pro \u0159adu spole\u010dnost\u00ed v oboru, v\u010detn\u011b nejv\u011bt\u0161\u00edch v\u00fdvoj\u00e1\u0159\u016f, vydavatel\u016f a servisn\u00edch spole\u010dnost\u00ed. Pozd\u011bji p\u0159e\u0161el na pozice spojen\u00e9 s rozvojem podnik\u00e1n\u00ed\/strategi\u00ed. P\u0159ed zalo\u017een\u00edm spole\u010dnosti Navatron byl \u010dlenem veden\u00ed hern\u00edho studia jednoho z velk\u00fdch vydavatel\u016f, kde byl zodpov\u011bdn\u00fd za navazov\u00e1n\u00ed a \u0159\u00edzen\u00ed v\u0161ech kl\u00ed\u010dov\u00fdch extern\u00edch partnerstv\u00ed. Nav tak\u00e9 zast\u00e1v\u00e1 poradn\u00ed a spr\u00e1vn\u00ed funkce u n\u011bkter\u00fdch v\u00fdvoj\u00e1\u0159\u016f a vydavatel\u016f videoher a pod\u00edl\u00ed se na akvizic\u00edch, investic\u00edch a IPO hern\u00edch spole\u010dnost\u00ed.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/k\/sunner.jpeg","jobTitle":"CEO"}
{"Filter":"Business","FilterValue":"Business","Name":"Joanna Keler","TalkDescription":"TikTok, Twitter (nebo te\u010f X?), Pinterest, Discord, Instagram, Facebook, tumblr, Reddit, AO3 a mnoho dal\u0161\u00edho! C\u00edt\u00edte se ztraceni v neust\u00e1le se m\u011bn\u00edc\u00edm sv\u011bt\u011b soci\u00e1ln\u00edch s\u00edt\u00ed a m\u00e1te pocit, \u017ee by va\u0161e posty m\u011bly umo\u017enit, aby byl wishlist va\u0161\u00ed hry hra\u010dkou? Pak u\u017e nehledejte d\u00e1l!
Ve sv\u00e9 p\u0159edn\u00e1\u0161ce proberu sou\u010dasn\u00fd trh se soci\u00e1ln\u00edmi s\u00edt\u011bmi, kl\u00ed\u010dov\u00e9 trendy a vlivy a pod\u011bl\u00edm se o n\u011bkolik zasv\u011bcen\u00fdch tip\u016f, jak rozv\u00edjet a hledat svou komunitu na t\u011bch nejne\u010dekan\u011bj\u0161\u00edch m\u00edstech. Poj\u010fme spole\u010dn\u011b nasednout do hypetrainu objevitelnosti her, je\u0161t\u011b dnes!","TalkName":"Soci\u00e1ln\u00ed m\u00e9dia jako nejlep\u0161\u00ed p\u0159\u00edtel va\u0161\u00ed hry - tipy a triky","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"8. 12. 11:00","company":"GamerTag","description":"Mana\u017eerka marketingu a soci\u00e1ln\u00edch m\u00e9di\u00ed v r\u00e1mci nez\u00e1visl\u00e9ho v\u00fdvoje her (11 bit studios, Klabater, No More Robots) s p\u0159edchoz\u00edmi zku\u0161enostmi z firemn\u00edho marketingu (Amazon, Philips, Mattel, Deloitte) a kari\u00e9rou ve Velk\u00e9 Brit\u00e1nii, N\u011bmecku a Polsku. \u010clenka a mentorka IGDA, ve\u0159ejn\u00e1 p\u0159edn\u00e1\u0161ej\u00edc\u00ed a pedago\u017eka.
Joanna aktivn\u011b pracuje pro pos\u00edlen\u00ed postaven\u00ed \u017een v hern\u00edm pr\u016fmyslu jako ambasadorka Women in Games a mentorka Women in Games International a tak\u00e9 jako organiz\u00e1torka m\u011bs\u00ed\u010dn\u00edch neform\u00e1ln\u00edch setk\u00e1n\u00ed u k\u00e1vy pro polsk\u00e9 \u017eeny v hern\u00edm v\u00fdvoji #KobiecyGameDev.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/GamerTag\/JoannaKeler.jpg","jobTitle":"Zakladatelka"}
{"Filter":"Business","FilterValue":"Business","Name":"Avi Duda","TalkDescription":"Chcete, aby va\u0161e hra byla ve slu\u017eb\u011b Steam zaj\u00edmav\u011bj\u0161\u00ed a ziskov\u011bj\u0161\u00ed? V t\u00e9to p\u0159edn\u00e1\u0161ce prozkoum\u00e1me, jak m\u016f\u017eete vyu\u017e\u00edt funkce a n\u00e1stroje slu\u017eby Steam k pochopen\u00ed a anal\u00fdze sv\u00e9 hry na p\u0159edn\u00ed platform\u011b pro hran\u00ed na PC. P\u0159ipojte se k Aviho p\u0159edn\u00e1\u0161ce a dozv\u00edte se, jak posunout svou hru na vy\u0161\u0161\u00ed \u00farove\u0148.","TalkName":"Vylep\u0161ete svou hru na Steamu: Jak vyu\u017e\u00edt funkce a n\u00e1stroje slu\u017eby Steam pro svou hru","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"9. 12. 16:00","company":"GameDiscoverCo","description":"Avi m\u00e1 zku\u0161enosti z r\u016fzn\u00fdch oblast\u00ed hern\u00edho pr\u016fmyslu, jako je programov\u00e1n\u00ed, marketing, PR, v\u00fdvoj a produkce.
V sou\u010dasn\u00e9 dob\u011b pracuje ve spole\u010dnosti GameDiscoverCo na projektu, kter\u00fd umo\u017e\u0148uje v\u00fdvoj\u00e1\u0159\u016fm analyzovat hry na Steamu. D\u0159\u00edve dodali 100 DLC pro Euro Truck Simulator 2 a American Truck Simulator.
Aviho obl\u00edben\u00fdm projektem je Czech & Slovak Games Week, kter\u00fd zlep\u0161il znalosti o hr\u00e1ch z obou zem\u00ed.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/gdc\/AviDuda.jpg","jobTitle":"V\u00fdvoj\u00e1\u0159"}
Vladimír Vilimovský
CD PROJEKT RED
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Vladim\u00edr Vilimovsk\u00fd","TalkDescription":"Prezentace se bude zab\u00fdvat kontextu\u00e1lnost\u00ed a um\u011bleck\u00fdm sm\u011b\u0159ov\u00e1n\u00edm estetick\u00e9 identity u\u017eivatelsk\u00fdch rozhran\u00ed, p\u0159i\u010dem\u017e se konkr\u00e9tn\u011b zam\u011b\u0159\u00ed na UI Art ve h\u0159e Cyberpunk 2077.","TalkName":"Um\u011bn\u00ed u\u017eivatelsk\u00e9ho rozhran\u00ed ve h\u0159e Cyberpunk 2077","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 13:30","company":"CD PROJEKT RED","description":"Vladimirovu pr\u00e1ci m\u016f\u017eete zn\u00e1t z her jako Cyberpunk 2077 nebo Zakl\u00edna\u010d 3. V sou\u010dasn\u00e9 dob\u011b pracuje jako UI Art Coordinator ve spole\u010dnosti CD PROJEKT RED. Krom\u011b Gamedevu p\u0159\u00edle\u017eitostn\u011b pracuje jako grafik a ilustr\u00e1tor.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/CDProjekt\/VladimirVilimovsky.jpg","jobTitle":"UI Art Coordinator"}
Natiq Aghayev
Keen Software House
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Natiq Aghayev","TalkDescription":"P\u0159ipojte se k Natiqovi, kter\u00fd v\u00e1s provede tajemstv\u00edm vytv\u00e1\u0159en\u00ed pohlcuj\u00edc\u00edch a vizu\u00e1ln\u011b \u00fa\u017easn\u00fdch planet\u00e1rn\u00edch prost\u0159ed\u00ed ve VRAGE3, intern\u00edm hern\u00edm enginu Keen SWH. Pono\u0159te se do um\u011bn\u00ed generov\u00e1n\u00ed planet\u00e1rn\u00edch ter\u00e9n\u016f s vysok\u00fdm rozli\u0161en\u00edm pomoc\u00ed v\u00fdkonn\u00fdch n\u00e1stroj\u016f Houdini a World Creator. Prozkoumejte pracovn\u00ed postupy za vytv\u00e1\u0159en\u00edm planet\u00e1rn\u00edch prost\u0159ed\u00ed formovan\u00fdch procedur\u00e1ln\u011b sadou pravidel ter\u00e9nu, kter\u00e1 vdechuj\u00ed \u017eivot virtu\u00e1ln\u00edm \u0159\u00ed\u0161\u00edm.","TalkName":"Zkoum\u00e1n\u00ed nov\u00fdch sv\u011bt\u016f a prost\u0159ed\u00ed pro VRAGE3","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 2","TalkTime":"8. 12. 15:30","company":"Keen Software House","description":"Natiq Aghayev je ost\u0159\u00edlen\u00fd vedouc\u00ed 3D um\u011bn\u00ed pracuj\u00edc\u00ed v Keen Software House, kter\u00fd se zam\u011b\u0159uje na modelov\u00e1n\u00ed tvrd\u00fdch povrch\u016f a environment\u00e1ln\u00ed um\u011bn\u00ed pro uzn\u00e1vanou hru Space Engineers. Natiq m\u00e1 rozs\u00e1hl\u00e9 zku\u0161enosti s tvorbou vysoce kvalitn\u00edho vizu\u00e1ln\u00edho obsahu pro r\u016fzn\u00e9 typy produkt\u016f, v\u010detn\u011b her, film\u016f a reklam","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ksh\/aghayev.jpg","jobTitle":"Vedouc\u00ed um\u011bleck\u00e9 tvorby"}
Petr Peřinka
Kreativní Praha
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Petr Pe\u0159inka","TalkDescription":"Praha se kone\u010dn\u011b probouz\u00ed a chce se pod\u00edlet na v\u00fdvoji hry! Na\u0161\u00edm c\u00edlem je pomalu ud\u011blat z Prahy centrum hern\u00edho v\u00fdvoje. Za t\u00edmto \u00fa\u010delem za\u010dneme s programem na podporu mlad\u00fdch v\u00fdvoj\u00e1\u0159\u016f. Chceme, aby m\u011bli mo\u017enost pokra\u010dovat ve sv\u00fdch prvn\u00edch projektech a po studi\u00edch z\u016fstali pracovat v Praze. Abychom toho dos\u00e1hli, POT\u0158EBUJEME V\u00c1S! P\u0159ij\u010fte si poslechnout na\u0161i prezentaci a d\u00e1t n\u00e1m zp\u011btnou vazbu, jestli je to to, co pot\u0159ebujete.","TalkName":"Jak inkubovat v\u00fdvoj her v Praze?","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 11:30","company":"Kreativn\u00ed Praha","description":"TBA","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/praha\/perinka.jpg","jobTitle":"\u0158editel"}
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Zden\u011bk Ledvina","TalkDescription":"P\u0159ipojte se k n\u00e1m a objevte GSPORT, inovativn\u00ed projekt spojuj\u00edc\u00ed sv\u011bt gamingu a fyzick\u00e9 aktivity. Dozv\u00edte se, jak tento koncept motivuje hr\u00e1\u010de videoher k pravideln\u00e9mu pohybu, zvy\u0161uje jejich fyzickou kondici a tak\u00e9 buduje pevnou komunitu. P\u0159edstav\u00edme v\u00e1m tak\u00e9 jedine\u010dn\u00fd program pro vzd\u011bl\u00e1v\u00e1n\u00ed tren\u00e9r\u016f esportu. GSPORT je v\u00edce ne\u017e jen hra - je to nov\u00fd zp\u016fsob, jak spojit digit\u00e1ln\u00ed a re\u00e1ln\u00fd sv\u011bt. P\u0159ij\u010fte zjistit, jak m\u016f\u017eete b\u00fdt sou\u010d\u00e1st\u00ed i vy.","TalkName":"GSPORT: Kdy\u017e se sv\u011bty gamingu a sportu spoj\u00ed","TalkLanguage":"EN","TalkHall":"Odborn\u00fd s\u00e1l","TalkTime":"8. 12. 15:30","company":"FTVS UK","description":"Zden\u011bk Ledvina je vedouc\u00ed Akademick\u00e9 katedry esportu FTVS Univerzity Karlovy, p\u0159edseda akademick\u00e9ho esportu v \u010cesk\u00e9 asociaci esportu a komise esportu v \u010cesk\u00e9 asociaci akademick\u00fdch technick\u00fdch sport\u016f.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/FTVS\/ledvina.jpg","jobTitle":"U\u010ditel"}
Lukáš Kolek
Charles Games
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Michal Mančař
CzechCrunch
{"Filter":"Business","FilterValue":"Business","Name":"Michal Man\u010da\u0159","TalkDescription":"Ka\u017ed\u00fd m\u00e1 r\u00e1d \u00fasp\u011b\u0161n\u00fd p\u0159\u00edb\u011bh \u2013 p\u0159ipojte se k n\u00e1m a zjist\u011bte, co stoj\u00ed za \u00fasp\u011bchem n\u011bkter\u00fdch z nejslavn\u011bj\u0161\u00edch \u010desk\u00fdch a slovensk\u00fdch videoher. T\u0159i \u0159e\u010dn\u00edci ze t\u0159\u00ed studi\u00ed, t\u0159i naprosto odli\u0161n\u00e1 portfolia a p\u0159\u00edstupy, jedno spole\u010dn\u00e9. Za\u010dali v mal\u00fdch a m\u00edstn\u00edch podm\u00ednk\u00e1ch, nyn\u00ed jsou glob\u00e1ln\u00edm fenom\u00e9nem.","TalkName":"\u010cesk\u00e9 hry, glob\u00e1ln\u00ed \u00fasp\u011bch \u2013 panelov\u00e1 diskuze CzechCrunch","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 15:00","company":"CzechCrunch","description":"Redaktor \u00fdmu CzechCrunch, v\u00e1\u0161 zdroj \u010d\u00edslo jedna pro p\u0159\u00edb\u011bhy o byznysu, technologi\u00edch, startupech, \u017eivotn\u00edm stylu a z\u00e1bav\u011b. Obzvl\u00e1\u0161t\u011b se zaj\u00edm\u00e1 o \u010desk\u00e9 hry, v\u00fdvoj\u00e1\u0159e a studia, velk\u00e1 i mal\u00e1.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cc\/mancar.jpg","jobTitle":"Redaktor"}
{"Filter":"Technical","FilterValue":"Technologie","Name":"Josef Vopi\u010dka","TalkDescription":"Pop\u00ed\u0161e pokrok v budov\u00e1n\u00ed model\u016f synt\u00e9zy \u0159e\u010di pro VR, pro medi\u00e1ln\u00ed domy a dal\u0161\u00ed.","TalkName":"Pokrok v \u0159e\u010di pro VR a dal\u0161\u00edch oblastech","TalkLanguage":"EN","TalkHall":"P\u0159edn\u00e1\u0161kov\u00fd s\u00e1l 1","TalkTime":"9. 12. 10:30","company":"Mama AI","description":"V\u00edce ne\u017e dvacet let pracuje v oblasti \u0159e\u010di pro IBM STT, TTS, IBM Watson, nyn\u00ed je spoluzakladatelem THE MAMA AI, SE.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Mama\/vopicka.jpg","jobTitle":"Zakladatel"}