Keen Software House

Keen Software House

We are KEEN SOFTWARE HOUSE

Independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions.

Keen Software House was founded in 2010 by Marek Rosa, it is privately owned and dictates its direction through team collaboration.

We believe that one of the strongest forces in the universe is the “Need to Create”: every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle.

Our Games

Space Engineers

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Explore the world of Space Engineers through our community. The 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Based on physics and reality

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged, and destroyed.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn’t use technologies that wouldn’t be feasible in the near future.

VRAGE

VRAGE™ is an in-house game engine developed by Keen Software House. VRAGE stands for “volumetric rage” and/or “voxel rage”.

VRAGE’s core feature is volumetricity within the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid.

Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.

You could participate on the development of our in-house game engine VRAGE! We are always looking for new colleagues who seek technical and artistic excellence and who like to push their limits.

Join us

We are always looking for new colleagues who seek technical and artistic excellence and who like to push their limits.

You could be developing our in-house game engine VRAGE 2.0 or game Space Engineers or you can work on our new unannounced project.

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment on an international team with colleagues who inspire you, then come and join our international team in Prague.

GDS Prague probíhá pod záštitou místostarosty Prahy 4 pana Filipa Váchy.
Konferenci GDS Prague 2023 pořádá Eventia s.r.o. a Active Radio a.s. Oficiální prodejce vstupenek je Ticketmaster Česká republika, a.s. Obchodní podmínky
Financed by EU Národní plán obnovy Ministerstvo kultury Financováno Evropskou unií – Next Generation EU